How Jason Got His Groove Back
Love is a 200-player, persistent world in which players have complete control over the very landscape. Follow that by Motorstorm: Pacific Rift and Henry Hatsworth and we've truly run the gamut of gaming.
Eskil Steenberg is the sole developer of the game Love. He dropped by the week of GDC to give an extended demo of this 200-player, persistent, and uniquely beautiful game world in which players have complete control--even over the very landscape. Created with tools of his own making, including a 3D modeler and renderer, Love is an incredible example of just how far a solo project can go.
Of course that doesn't preclude the incredible outcome that can be achieved with a dedicated team delivering the latest and greatest in heart-stopping visuals. Motorstorm: Pacific Rift fits that bill and then sucker-punches you with a visceral racing experience that is just so damn good we felt it was worth bringing up just in case you missed it in the holiday crush of last year. Ryan, JayFresh, and Matt relive their previous week's harrowing journeys over the rivers and through the volcanoes.
In a deceptively simple stroke of genre-bending, Henry Hatsworth is likely to tickle that retro-loving vibe in all old-school gamers as well as remind them of a fundamental fact: old-school games are hard! Still, John Davison, Tiff Chow, and Patrick Klepek were kind enough to come by and share their Hatsworth-y experiences with Ryan and make the case as to why this one shouldn't be missed.
Difficulty, though, doesn't seem to be something Jason has all that much patience with and he's forced to make a deal with the devil (in this case, Cesar) in order to progress onward with Rhythm Heaven on his DS.