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The Legend of Zelda: Spirit Tracks
Monday, December 14th, 2009 running time 34:41
Is December really the best time to be going to the beach in Northern California? Not really, but try telling that to Santa Cruz native Cesar Quintero . . . So, yeah, the team was convinced to follow him down to his old haunts in the interests of seeing sights better left until the warmer seasons, but also to visit Edmund McMillen, creator of many awesome games, but the most recent of which is sure to delight many: Super Meat Boy. Rounding out the coverage this week: The Legend of Zelda: Spirit Tracks and we enjoy some 8-bit Vintners wine by the wintertime fire while discussing PixelJunk Shooter.
Segments
Santa Cruz is a summer town, but that didn't stop us from swinging by one of the few real arcades left in our area.
The Legend of Zelda: Spirit Tracks
Our good friend Kat Bailey came by to talk with Ryan and Fresh about this next Zelda adventure which they all seem to agree is leagues ahead of Phantom Hourglass in both story and gameplay execution.
PixelJunk Shooter
It will surpass no one that we love this game. Ryan, JayFresh, and I all sit around a warm fire, enjoying some wine kindly provided us by 8-bit Vintners and reminisce fondly about playing the game the previous eve in a way that you should only reminisce about something you've enjoyed for years. Q-Games and the PixelJunk series just have that effect. If you're a fan at all of the PixelJunk games this is another no-brainer.
Super Meat Boy
Edmund McMillen invited us down to his apartment in Santa Cruz, California to see a super-early version of Super Meat boy! You never get this kind of early look at games outside of the indie scene and we feel privileged to have had the opportunity. If you've never heard of Edmund before, you're likely to now. Google him and go play one of the ton of free flash games he has up (including the original Meat boy and Time Fcuk), you'll love 'em all!









