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  • BioShock Infinite INTERVIEW! Ken Levine talks Combat, Multiplayer & More!

    We're less than a week out from BioShock Infinite (!), so Tara sat down with Irrational Games' Ken Levine this week to discuss the game's setting, the ways it has influenced the combat, and what changes the game has seen over the past 5 years.

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  • Captain Scarlett DLC Gameplay Walkthrough! Borderlands 2 - Captain Scarlett and Her Pirate's Booty

    CAPTAIN SCARLETT AND HER PIRATE'S BOOTY is the first piece of Borderlands 2's campaign DLC, and it's out this week! We got a chance to sit down with Gearbox's Jon Hemingway, as he walked us through the first couple quests.

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  • XCOM Multiplayer Dev BATTLE! Max vs His Boss!

    XCOM Enemy Unknown's multiplayer is really damn awesome, so we asked some guys who made the game to come help us out. Jake Solomon and Garth DeAngelis from Firaxis stopped by, so we made teams and had Max Scoville face off against his evil boss Zac Minor. Let's find out who wins.

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  • Borderlands 2 Pre-Release Interview! Questing, Looting, Driving, and the Mechromancer!

    It's almost here! Borderlands 2 is out next week, so we had ONE FINAL CHANCE to chat with the game's designer about everything we'll find in the final copy. Learn about the questing, the environments, new vehicles, and of course, the Mechromancer (and future DLC characters).

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  • XCOM Enemy Unknown New Details! Interview with Designer Jake Solomon

    XCOM Enemy Unknown is a few weeks away, so we grabbed designer Jack Solomon to tell us what's new. Learn about the game's mechanics, enemies, destructible environments, and the terrible truth about what happens when your soldiers die.

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  • Torchlight II GAMEPLAY! Interview w/Project Lead & President of Runic Games, Travis Baldree

    Torchlight II is only a couple weeks away from release, so Tara caught up with the Project Lead and President of Runic Games, Travis Baldree, at PAX this weekend to chat about the new skills, environments, and how they've changed the game since the beta they released earlier this year.

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  • FAR CRY 3 Interview: Exploding Turtles, Bear Attacks, Hang Gliders, Jet Skis and More!

    Max talked to Jamie Keen, lead game designer for Far Cry 3, as asked him some hard-hitting questions like "What are the turtles for?" and "Can I have a copy of the game please?" Of course, he also discussed open-world freedom, campaign length, and fast-travel.

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  • Dance Central 3 STORY MODE! Interview with Lead Designer Matt Boch

    Some of the fine folks from Harmonix joined us in the studio recently to show off some of Dance Central 3's upcoming Story mode. Afterward, Tara grabbed the game's Lead Designer, Matt Boch, to talk about the direction the series is taking, as well as all the tracks and fun mini-games we can expect to see!

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  • Assassin's Creed 3 AT SEA! New Naval Gameplay, Details and More!

    Max got to go hands-on with some of Assassin's Creed 3's naval gameplay, and came away QUITE impressed. He sat down with Lead Game Designer Steven Masters to talk about all about the details of the sea, as well as the presence of Desmond, the functionality of the Wii U, and more!

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  • Black Ops 2 MULTIPLAYER GAMEPLAY! Shoutcasting Hands-On!

    Black Ops 2 multiplayer details have finally been revealed, and Hamza Aziz got to go hands on with the brand new Shoutcasting feature. Learn how it works, how it might change esports, and check out some fresh new multiplayer gameplay.

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