johnnysix
11-30-2007, 12:38 AM
Hey Y'all. I just caught Beowulf last night and I thought it was great. I got me thinking about how far video game graphics are away from feature film CGI.
I think the quality of graphics in next gen games currently ranges from "Hi-Res PS2" to "wow, my 360/PS3 did that??!!". Firstly let me state that I believe that Gears of War still holds the mantle for most jaw dropping next gen game (Crysis aside, I'm mainly focusing on consoles here). I think Epic deserve a ton of credit for creating a game early in the 360's life cycle that is basically still reference quality today.
Looking at Gears of War, Ratchet and Clank, Mass Effect and Call of Duty 4, I don't think games are too far away from the full CGI feature films we see at the theaters today. I know that technically there are way more polygons and much higher res textures, and all sorts of focus and lighting effects that are used in films that consoles simply don't have the power to process now, but I think we're at the top end of a curve. All this stuff increases the quality in more subtle ways. Whilst there were some moments in Beowulf that looked astoundingly realistic, some of it looked not too far away from what we're seeing in our games (not a slight on Beowulf by the way).
Surely the focus now really needs to move into animation, both in film and games. I know hand-drawn or captured animation will never be completely mistaken for real-life, but to me, this is where the real improvements can be made. What do you guys think?
I think the quality of graphics in next gen games currently ranges from "Hi-Res PS2" to "wow, my 360/PS3 did that??!!". Firstly let me state that I believe that Gears of War still holds the mantle for most jaw dropping next gen game (Crysis aside, I'm mainly focusing on consoles here). I think Epic deserve a ton of credit for creating a game early in the 360's life cycle that is basically still reference quality today.
Looking at Gears of War, Ratchet and Clank, Mass Effect and Call of Duty 4, I don't think games are too far away from the full CGI feature films we see at the theaters today. I know that technically there are way more polygons and much higher res textures, and all sorts of focus and lighting effects that are used in films that consoles simply don't have the power to process now, but I think we're at the top end of a curve. All this stuff increases the quality in more subtle ways. Whilst there were some moments in Beowulf that looked astoundingly realistic, some of it looked not too far away from what we're seeing in our games (not a slight on Beowulf by the way).
Surely the focus now really needs to move into animation, both in film and games. I know hand-drawn or captured animation will never be completely mistaken for real-life, but to me, this is where the real improvements can be made. What do you guys think?