View Full Version : WoW gold
jonpirtle
02-15-2008, 03:10 AM
I know I have heard Alex talk about buying warcraft gold on trs and diggnation a few times. I was just curious as to which service was used? Or if anyone else has ever bought it, your reviews
nobodysleeps
02-15-2008, 08:20 PM
buying gold is for lazy chumps.
I made 600 gold to buy an epic mount in 1 week. And this was seriously casual. In fact. It was on my wife's character for her PVP war ram. I did the PVP for it and she did a couple quests and sold some herbs. Herbalism will get you gold super quick. 20G a stack of Mountain silversage. 20G for one purple lotus.
And this is coming from someone who doesn't really have time to play. My wife's pregnant and we already have a 15 month old. who likes to hit the big red button on our computer whenever.
I'm not trying to flame you, I think that you'll really appreciate your epic mount/epic flying mount/ridiculously expensive epic world drop when you make the money for it yourself.
mrhaines
02-15-2008, 08:24 PM
If you buy gold, you should be aware that it is being farmed by 10 year old kids in China who work 12 hour shifts without any breaks.
These aren't like the kids in Azeroth who can't get hurt, they are real ones whose lives are destroyed.
gonzooo
02-15-2008, 08:26 PM
buying gold is for lazy chumps.
Get off your high horse. That was hardly a constructive or justified comment.
tnvwboy
02-15-2008, 08:27 PM
Gold Farmers are bad, m'kay. Don't buy gold.
nobodysleeps
02-15-2008, 08:34 PM
Get off your high horse. That was hardly a constructive or justified comment.
yeah I realized, that's why I edited.
tnvwboy
02-15-2008, 08:47 PM
Get off your high horse. That was hardly a constructive or justified comment.
Harsh perhaps, but not unreasonable. The point isn't to have lots of gold and buy Epic stuff. The point is to play the game and make the gold yourself. It's really not that hard. Sure it can take time, but so what? As you level you get better and faster at making money. Sure you might not be able to afford the sweetest gear but again, that's not the point of the game.
iccanui
02-15-2008, 10:04 PM
Just so you know, buying gold destroys the game for everyone else. While some people feel they shouldnt have to be bothered with hard work cause they have the cash to buy gold, you put gear and items further and further out of reach from the guys that play the game as its intended to be played and is actually legal and not against any EULA. Ruining the economy of the game for your own gain frankly its one of the most selfish acts in a MMO that you can do. IMHO
Sorry but you have no idea how many times i have been gang raped by max level characters while im just trying to level up so they can sell gold to people like that. How many times i have spent weeks farming up gold just to watch the price of what i want go up and up and up faster then i can farm as i watch gold farmers spam my tells and chats in many games. Grrr.
Just think about that next time you wanna buy gold. You are directly affecting not just 1 other human, but millions in the case of WoW. Besides, dudes, its SO MUCH more freaking fun to work hard, to sweat then get it. If you just turn over a small amount of cash where is the reward, the pride?
Anyway, thats just me. Dont expect everyone to agree.
mrhaines
02-15-2008, 11:27 PM
Check out this article as well as the linked radio broadcast:
http://hughstimson.org/?s=chinese
gonzooo
02-15-2008, 11:38 PM
I've never done it, but I don't agree that it is a bad thing. MMO economies are destroyed because they are poorly designed, without properly weighted goldsinks and not enough inter-economy cash flow.
A properly designed system should not put stress on players to behave a certain way, or refrain from behaving another way, it should work without major problems within the realm of reason.
I think it's pretty ignorant to assume the responsibility lies in the players' hands to keep the system running and functioning properly, when the whole system is designed to conjure magic amounts of cash and drops without motivation. Also, the game could be made more trade-friendly, with taxes being taken, to both promote a good market system in general and to make that a bigger goldsink.
iccanui
02-16-2008, 12:03 AM
I've never done it, but I don't agree that it is a bad thing. MMO economies are destroyed because they are poorly designed, without properly weighted goldsinks and not enough inter-economy cash flow.
A properly designed system should not put stress on players to behave a certain way, or refrain from behaving another way, it should work without major problems within the realm of reason.
I think it's pretty ignorant to assume the responsibility lies in the players' hands to keep the system running and functioning properly, when the whole system is designed to conjure magic amounts of cash and drops without motivation. Also, the game could be made more trade-friendly, with taxes being taken, to both promote a good market system in general and to make that a bigger goldsink.
Destroyed cause of poor design? Do you play MMO's out of curiosity? If not i would direct you to Eve Online. Its the biggest sandbox MMO out there where almost everything is in the players hand and they also have the best economy too, completely player driven.
All i know is this, i have been playing MMO's since about the start of EQ1. I feel i have had some solid experience with MMO economy and im telling ya, while design plays a important role, when you have a solid game like Eve or EQ2 and WoW, then its not the design its the players that wreck it.
Think of it like this man. The reason right now our real life money in america is fading compared to the world is cause we just print money and use it. As we use it more and more each note, which is supposed to correlate to a unit of gold, is worth less and less. Actually its just plain old economics at work here in the game, supply and demand. So when someone goes and buys cash, its like printing money and you have to get more and more and more to equal the previous worth. So as a player, it would take me 10 hours let say to farm up money for that sweet as axe. Well people buying fake gold cause its value to deflate which means for it to be of equal worth they must have more, which they go and buy more and on and on it goes. So the value of the gold is dropping, but are the loot tables dropping better loot or more gold ? Nope. So the actions of these people who are literally criminals in the eyes of blizzard and SoE and any respectable MMO developer, are causing me the person that enjoys the game as blizzard intends it to be played and cause its more fun to earn loot, now has to double and triple his time and efforts to the point that its a job not a game all cause someone feels they deserve to have the same stuff that guy that is spending now 40 hours a week to keep up with everyone. To keep up with the guy that just buys his gold.
Its unethical and selfish if you ask me. Its precisely no regard for anyone else's experience but yours. Said person is ruining the game for everyone else that doesnt want to cheat and steal.
ok ok, im getting wound up, im sorry. But well over a decade now i have had this in my face and people just dont realize i think the damage their actions cause.
/off soapbox.
Im not trying to be mean or combative, im just passionate about this. This is a problem that has fundamentally changed how MMO's are played and not for the better, IMHO at least.
gonzooo
02-16-2008, 12:47 AM
Destroyed cause of poor design? Do you play MMO's out of curiosity?
"Ultima Online" (1998/1999 - 2005/2006), "Dark Age of Camelot", "Star Wars: Galaxies", "Shadowbane", "EVE Online", "World War II Online", "Anarchy Online", "World of Warcraft" & "Risk Your Life". Add a few pseudo MMOs ("GuildWars", piece of shit games like "Ragnarök Online" etc.) and a few I've forgotten to mention and you have my MMO history.
I had rather avoided the attitude, but there was something about that sentence that seemed condescending.
I watched my favorite game's economy in "Ultima Online" deteriorate to the point where at the start of my playing a certain amount of money was considered the norm for players. Some years later that amount had been multiplied with at least 20, or maybe 40. This had to do both with duping bugs and with the nature of the MMO model. UO was considered very good in terms of economics at the time, but there's something so obviously bad about gold/loot spawning out of nowhere to make players feel like they've accomplished something.
I still think UO is the best MMO ever made, for several reasons (free PvP, free loot in PvP, etc.), but I will never blame the players for its failed economy. The free PvP and free loot promoted cash flow within the system so players wouldn't have to seek gold and items from magic sources, but it still wasn't enough, because the widely used model for MMO economics is inherently bad.
If not i would direct you to Eve Online. Its the biggest sandbox MMO out there where almost everything is in the players hand and they also have the best economy too, completely player driven.
Which is why I later in my post suggested that the market in WoW be opened up. Everything in EVE, as far as I know, is taxed. A character that handles money well will certainly limit the effect of that, but it's a fact, and a very good one. The very open market promotes trade, trade generates cash loss to compensate for the nature of magic cash/item spawns.
All i know is this, i have been playing MMO's since about the start of EQ1. I feel i have had some solid experience with MMO economy and im telling ya, while design plays a important role, when you have a solid game like Eve or EQ2 and WoW, then its not the design its the players that wreck it.
The players bring to light what is wrong with the system. If people spent time figuring out how to limit the amount of money that is just conjured up and promote a way that keeps cash flowing within the system instead of flowing in a lot, with less flowing out, we'd have a better MMO landscape right now.
- Explanation of how inflation works, and how it pertains to MMO economics. -
I appreciate that you are actually willing to explain these things on a forum, but again; condescending.
As for how they intended it to work: What I've been trying to say is that the way they are intending it to work is inherently wrong and faulty. The reason inflation is a big problem is that the system is built on the fact that things just pop up, they just spawn and deliver loot/cash.
ok ok, im getting wound up, im sorry. But well over a decade now i have had this in my face and people just dont realize i think the damage their actions cause.
/off soapbox.
Im not trying to be mean or combative, im just passionate about this. This is a problem that has fundamentally changed how MMO's are played and not for the better, IMHO at least.
I'm passionate about MMOs too, which is exactly why I'd like to see them better designed, so we can breed a new model that does not break by itself, when "used" too much.
iccanui
02-16-2008, 03:15 PM
Yea i was afraid that first remark might come out like that. Sorry, its years of dealing with this crap i guess that shortens my fuse.
You know what, do whatever you want. Im just a old cranky MMO player that no one is gonna listen too no matter what anyway on this stuff, so whatever. Getting to a point where im done with MMO's anyway for various reasons on the health front.
Peace.
afflaf
02-16-2008, 06:36 PM
I've never bought gold myself. sold some at some point.
But I do know lots of people who has done it and if you want to do it, just go for it, couldn't care less if it ends up paying someones lightbill in China.