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View Full Version : Episode 166 - Fwequent - Red Dead Redemption, MacGruber, a MacGyver movie? [Discussion]


xfuuey
05-25-2010, 12:25 PM
We cowboy up for Rockstar Games' Red Dead Redemption. Can MacGruber craft a good movie out of chewing gum, and ball of twine, and a 2 minute SNL sketch? What's this about a real MacGyver movie?

Watch or download this episode here (http://revision3.com/trs/fwequent)

kimroen
05-25-2010, 03:43 PM
Great episode.
Which old episode are they referring to when they start laughing in the games-section of the show (talking about a mission in the game Red Dead Redemption)?
Alex said it's an in-joke from episode 4 (he's just estimating I guess), but it's nowhere to be found there.

Anyone know?

johanhoue
05-25-2010, 04:30 PM
find the episode where they are talking about the comic 'Surrogates', a classice Dan breaks the show moment!

damnedeyez
05-25-2010, 04:33 PM
find the episode where they are talking about the comic 'Surrogates', a classice Dan breaks the show moment!

Episode 21 - jack out

johanhoue
05-25-2010, 04:50 PM
Thank you, was too lazy to go look for the episode myself, just remembered the context of the 'show-breaking'.

Doesn't beat the famous tea-drinking Dan becomes a man segment though, which today remains the epitome of show breaking and making me cry with laughter.

Just finished watching the show and it was awesome as always, for someone who dose not really care much for the western genre I am now intrigued by red dead redemption, might rent it and see how that goes.

And I can't wait to see McGruber, it does seem like something squarely in my wheel-house.

On a side note, my TRS base-ball shirt arrived today! Woohoo!!! It's really awesome and comfortable!!!

icu
05-25-2010, 05:23 PM
Cool beans. Nice show - so happy you reviewed RDR - I've been obsessed with it lately. It's my ultimate dream game. It may be the game that finally convinces me to get a console.
I was (as Alex alluded to) put off by the auto-aim assist junk.

Saw this video and my heart sank

http://www.youtube.com/watch?v=Ppe5YyTgbdE

Wow, headshots are so easy ... fine, super, grand ...
Basically something gamers have been trying to avoid in online shooters for a decade.

Part of the greatest joy/fun I get out of games is the feeling that I myself am aiming my weapons and my skill resulted in the resulting kill. This is especially ESSENTIAL for online play. I get that you can dissable it for single-player, but the fact that it is included for multiplayer is mind-bottling.

Still, I am VERY tempted especially after hear the TRS opinions which I hold in high regard.

Great show. Must see MacG. Liked the game breaks and the show breaks :D.

neba
05-25-2010, 07:01 PM
Has anyone been able to determine what Jeff said during the SquareSpace promo?

zambaito
05-25-2010, 07:02 PM
at least the auto aim thing CAN be turned off. that's worth something. and like alex said it's kind of nit picking. the game looks awesome.

icu
05-25-2010, 07:26 PM
at least the auto aim thing CAN be turned off. that's worth something. and like alex said it's kind of nit picking. the game looks awesome.

Agreed. It's just that for me everything is just window dressing for the shooting, but if I ever get to play the game perhaps I'll appreciate it being there (at least in the beginning).

jollydrifter
05-25-2010, 07:35 PM
loved the show as always.

You should do a Dan becomes a man where you teach him to whistle,and me to.

gglynn00
05-25-2010, 07:46 PM
loved the show as always.

You should do a Dan becomes a man where you teach him to whistle.

I can't whistle with my fingers. Are you saying I'm not a man!? :D

I liked the game breaks. They were a little obscure...which is good.

coyotejones
05-25-2010, 08:11 PM
Anyone have any idea where Jeff got that blue Lion-O shirt?

icu
05-25-2010, 08:51 PM
Anyone have any idea where Jeff got that blue Lion-O shirt?

I think he said whomever sent the green shirts sent the blue one as well? Could be wrong and I missed the name of the shirt shop.

I have always wanted to whistle with my fingers and I've tried till my hand became prunish with spit-soakage. Same with the thing where you clasps your hands together and blow through your thumbs ... sound like a loon or somesuch.

inyoureyefoo
05-25-2010, 08:52 PM
I hear the online is also a huge part of the game and is really fun? any comments on that?didn't hear any on the show.

trunolimit
05-25-2010, 09:20 PM
not that I didn't love this episode but can we expect some lost talk in next weeks episode?

roessnakhan
05-25-2010, 09:21 PM
not that I didn't love this episode but can we expect some lost talk in next weeks episode?

I would assume so.

kimroen
05-25-2010, 09:43 PM
Episode 21 - jack out

Just watched that - thanks so much! Haha, hilarious!

trsjeff
05-25-2010, 09:55 PM
not that I didn't love this episode but can we expect some lost talk in next weeks episode?

Absolutely.

-Jeff

teezecrost
05-25-2010, 11:34 PM
I tweeted and facebooked profusely, but wanted to make sure the dudes received my thanks. That mention of the shirt site and hotcakes podcast at the end of the show rocked my world! Thanks so much, guys. Not to sound too kiss-assy, but to me, this was like being invited onto SNL or something!
Also, great episode! Can't wait to get to red dead... AFTER Alan Wake!

To the people asking, The lion-o shirt didn't come from us. Sweet-dick.com being a part time beta thing at the moment, we don't have a ton of designs ready to go, but we're continually working on more. Those not in the know, 'my cabbages' is a last airbender reference.

And, it matters not, but I tend to clarify given any opportunity; "blaster master" was the other game I played around the 'batman' days.

Huge thanks,
Rob 'teezeCrost' Bond

heyseuss
05-25-2010, 11:52 PM
Rockstar didn't make Red Dead Revolver ?

damnedeyez
05-25-2010, 11:56 PM
Rockstar didn't make Red Dead Revolver ?

There's a big Rockstar logo on the front...not sure if that means they just published it or not, though.

masherscf
05-26-2010, 12:05 AM
I hear the online is also a huge part of the game and is really fun? any comments on that?didn't hear any on the show.

I haven't yet reached the podcast stage of grief. It's too soon.

lavahot
05-26-2010, 12:21 AM
I thought the game breaks were an interesting way to shake up the show a little bit. I can't wait to see what you do next week!

heyseuss
05-26-2010, 12:43 AM
There's a big Rockstar logo on the front...not sure if that means they just published it or not, though.

I always thought it was, maybe Jeff knows something.


Anyone in Los Angeles wanna let me come over and watch you play Red Dead ?

icu
05-26-2010, 01:29 AM
I always thought it was, maybe Jeff knows something.


Anyone in Los Angeles wanna let me come over and watch you play Red Dead ?

This is why Justin.tv is so great. Watched a bunch of playing thus far.

forbizzle
05-26-2010, 02:11 AM
Regarding an updated McGyver style movie, I really think Burn Notice falls into that category. It's not really so much of a scavenging improvisation as a show that uses a lot of easy to obtain items creatively.

dolson
05-26-2010, 03:54 AM
I don't know for sure, because I never played Red Dead before, but I *thought* Capcom developed it, but Rockstar bought it off them before it released? Maybe I'm thinking of something else. I'm too lazy to look it up anyhow, so this may be totally wrong.
EDIT: I got curious and looked it up... Rockstar San Diego developed it, according to Wikipedia. Capcom was the original publisher, but dropped it a couple years before it released, after Rockstar (the publisher.. I guess they are/were separate?) picked it up.
--

The complaints about having to hold a button to run are kinda ironic, as in contrast with the Nier review, where the complaint was that he moves too fast. The difference in Nier is that you can move the analog stick just a little to move at a slower speed.

Maybe all games should include a robust configuration tool on movement speed. Say that you can run at a certain speed as the max for the game, but allow the user to adjust "Full-throttle" with a slider to a slower speed, say 80%, if it's too fast. And then allow them to set a slow speed, and configure the analog stick zones.

gm_wil
05-26-2010, 05:02 AM
great episode - just watched a bunch of youtube vids of Red Dead Redemption trailers . . . looks amazing. (here's one set to music: http://www.youtube.com/watch?v=TSkexsxH9Qw&feature=related - his saunter at 1:40 coming at the camera is awesome!)

Any chance it will be available for PC or is it console only?

-

kestasjk
05-26-2010, 11:57 AM
I wonder if you have to know what the hell "MacGruber" is to enjoy "MacGruber - The movie"

p.s.: I like game break

gglynn00
05-26-2010, 12:35 PM
great episode - just watched a bunch of youtube vids of Red Dead Redemption trailers . . . looks amazing. (here's one set to music: http://www.youtube.com/watch?v=TSkexsxH9Qw&feature=related - his saunter at 1:40 coming at the camera is awesome!)

Any chance it will be available for PC or is it console only?

-

If you like that style of music, you should check out the band The Monco Poncho. I think they're from around the Dallas area. It's kinda like if Spaghetti Western scores had words put to them. Anyway here's their Myspace: http://www.myspace.com/themoncoponcho

jtv
05-26-2010, 02:20 PM
Any chance it will be available for PC or is it console only?

-

I believe every other Rockstar openworld game has been ported to the PC, so there's a good chance.

GTA IV took about a year though, so don't expect it anytime soon.

drawkward
05-26-2010, 04:19 PM
Happy the TRS guys loved Red Dead Redemption. Games of this scope need more love so that developers continue to take the risk of making them.

I get that you can dissable it for single-player, but the fact that it is included for multiplayer is mind-bottling.Is "mind-bottling" like mind boggling? ;) Once you raise in rank in multiplayer you can play expert-aiming mode only matches and you get an XP bonus for playing as such in those matches. Playing in Expert mode ramps up the immersion of the game- making it your skills instead of Marston's built-in aimbot- but it also tremendously ramps up the difficulty (especially against fast riding opponents) if you don't abuse Deadeye. Rockstar is mostly about a great single-player experience (otherwise why make open world games instead of full on MMORPGs) so the aim feature makes perfect sense for blockbuster game meant to have broad appeal to even casual gamers with limited shooter skills.

Rockstar didn't make Red Dead Revolver ?They didn't invent the brand or create the initial assets, Capcom did, but in every other sense Rockstar developed Revolver. Capcom originally created Revolver to be an arcade-style wacky Western (for example, one playable character was a Indian who's feathered dress allowed him to leap and glide through the air). They put together an engine, came up with colorful designs, and just about had a full- but incredibly crazy and low quality- game thrown together... a roam and blast game that had a lot put into it but seemed unmarketable as it stood. Rockstar saw the game at a tradeshow, heard that it was floundering, and bought the rights wholesale and took it back to the drawing board.

They kept a lot in- the engine, the Dead Eye mechanic, the general art style (exaggerated and blocky cartoonish), and even some of the wackiness for the multiplayer component, but they completely redid the single player experience to be more grounded in post-modern Western genre. They couldn't help but be influenced by Capcom's breath of characters so Revolver still let you play as a number of archetypes beyond just the cowboy gunslinger Red (and English duelist, a mid-range Ranch woman, a long range Buffalo Soldier, a heavy weapons Mexican General, and a stealth-based bow-n-arrow Indian warrior) and added a nice condensed Rockstar styled story ontop of it.

If you play it for what it is... a linear arcade shooter with a Rockstar storyline set in the West, it's very enjoyable. It doesn't measure up as a Halo killer or adventure game, but it was never meant to be. It was the first step in Rockstar's long and abiding dream to set a game in the Wild West and as that it's still pretty damn good considering how much of a departure it was from anything else they were doing at the time (remember game iteration isn't just about the game itself but what the developers learn through the process each time). If you've got a machine that'll run it, it's worth trying to find in a bargain bin (assuming the price hasn't skyrocketed post Redemption).

duece_brinkins
05-26-2010, 09:03 PM
Those not in the know, 'my cabbages' is a last airbender reference.

I knew it! I'm glad I didn't just make up a non-existent reference in my head.

heyseuss
05-26-2010, 10:40 PM
They didn't invent the brand or create the initial assets, Capcom did, but in every other sense Rockstar developed Revolver. Capcom originally created Revolver to be an arcade-style wacky Western (for example, one playable character was a Indian who's feathered dress allowed him to leap and glide through the air). They put together an engine, came up with colorful designs, and just about had a full- but incredibly crazy and low quality- game thrown together... a roam and blast game that had a lot put into it but seemed unmarketable as it stood. Rockstar saw the game at a tradeshow, heard that it was floundering, and bought the rights wholesale and took it back to the drawing board.

They kept a lot in- the engine, the Dead Eye mechanic, the general art style (exaggerated and blocky cartoonish), and even some of the wackiness for the multiplayer component, but they completely redid the single player experience to be more grounded in post-modern Western genre. They couldn't help but be influenced by Capcom's breath of characters so Revolver still let you play as a number of archetypes beyond just the cowboy gunslinger Red (and English duelist, a mid-range Ranch woman, a long range Buffalo Soldier, a heavy weapons Mexican General, and a stealth-based bow-n-arrow Indian warrior) and added a nice condensed Rockstar styled story ontop of it.

If you play it for what it is... a linear arcade shooter with a Rockstar storyline set in the West, it's very enjoyable. It doesn't measure up as a Halo killer or adventure game, but it was never meant to be. It was the first step in Rockstar's long and abiding dream to set a game in the Wild West and as that it's still pretty damn good considering how much of a departure it was from anything else they were doing at the time (remember game iteration isn't just about the game itself but what the developers learn through the process each time). If you've got a machine that'll run it, it's worth trying to find in a bargain bin (assuming the price hasn't skyrocketed post Redemption).

Thankyou for this info. It explains so much about the game experience. It's far more Spaghetti than Gun and I always thought that was Rockstar's doing, but I think they did it to blend the hokey cartooniness of what Capcom had made. I always associated the weirdness of the game with Rockstar. All the games I've played of theirs seem different from all other games, so I just assumed Revolver was pure Rockstar. (impossible controls to get used to being one of those weird things). I'm no fanboy but it just seems that their games are very unique and different from the pack. The Warriors and Bully are in genres of their own. I've never played their PingPong game but it looks good.

Red Dead Revolver is very 'familiar' as well. The characters are all from movies, but the storyline - weirdest coincidence ever ? Gun and Revolver both use storyline involving the main character, chasing after the man who killed his daddy - coincidentally, both fathers were killed by the fathers ex-partner, and both villains used a pistol that was one of a pair between the villain and main characters father, which you go get once you grow up and learn to shoot. Strange coincidence.

Gun is better in more ways, but Red Dead Revolver can't be ignored for what it is.

kingatrock
05-27-2010, 01:14 AM
Great show, loved those random breaks where they play old school games and are all into them.

Really bummed though I totally forgot to submit my "Red Dead Totally Rad" background in time :(

I submitted yesterday but damn, was too busy with work and playing red dead!

icyshadows
05-30-2010, 11:36 PM
This was a great episode and marked myself as being caught up to every episode of the Totally Rad Show. It has honestly taken MONTHS to get through every episode and I even had to cut some corners in doing my homework in order to watch even more. I am so hooked!

I saw MacGruber before watching this episode and it's interesting that I had a lot of the same opinions about it. I usually seem to differ slightly in my opinions on movies, especially since I don't have as much of a background in watching movies, my list of shame would be miles long but that's ok since I'm only 18 ;-) I loved this movie, it was hilarious and I got to experience it with friends which made it even better.

I also saw Prince of Persia today and I'm sure it will be talked about in the next episode. I'm excited to know what the guys think about it, although I can already sort of guess what'll be said. Cant wait for Tuesday to come!

heyseuss
06-01-2010, 12:14 AM
This was a great episode and marked myself as being caught up to every episode of the Totally Rad Show. It has honestly taken MONTHS to get through every episode and I even had to cut some corners in doing my homework in order to watch even more. I am so hooked!

Congratulations bro. That's the best way to do it. It irks me when people become fans and then don't bother to check out previous work.

Hooraayy for you.

gobbledeegook
06-02-2010, 03:55 PM
What scenes really killed you guys in MacGruber? I died laughing at his scrap book and the college flashback scene. I couldn't stop laughing. There were some other great moments and some forgetable ones, but those two scenes made it worth it (for me).

okgoodstuff
06-03-2010, 01:17 AM
RDR looks so good I can't wait to play. It really does feel like you are learning things and that is so cool. I just hope that what they put together is close to reality so you actually are learning something.

mrbook
06-04-2010, 08:27 AM
What scenes really killed you guys in MacGruber? I died laughing at his scrap book and the college flashback scene. I couldn't stop laughing. There were some other great moments and some forgetable ones, but those two scenes made it worth it (for me).

Those were great. I also thought the sex scenes were hilarious. Especially, when the perspective on the second one changed. There was also a throw-away joke that had me in tears: The framed photo in Kristin Wiig's living room. One thing that really bothers me, is badly photoshopped "old" photos in movies. I'd like to think they were consciously making fun of that.

lorddust
06-05-2010, 05:59 PM
From a "easy of use" perspective I understand Jeff issue with the mechanic of the horses in red dead, but from an immersion perspective these controls make a lot of sense. When i first played Shadow Of The Colossus (which uses basically the same horse mechanics) i was annoyed a bit by the horse's controls but it wasn't long before I got used to it and it really FELT like i was riding a horse. Horses don't have a gas pedal so pushing the stick up, while easier, doesn't feel like riding a horse; it feels like driving a 4 legged car.

abizzle
06-22-2010, 02:45 AM
It's a little late, I know, but I just re-activated inet at my house so I'm catching up on a couple of months worth of eps.

I totally agree with Dan on the quality of RDR. When "Far Away" came in when I first crossed into Mexico was one of the single most moving and transcending moments in any video game I've ever played.

When I crossed the border and the song came in I honestly was not sure what was happening because I felt so differently than when playing video games normally.

To wrap it up, I totally applaud Rock Star on this game, which I will remember for the rest of my life as "inexplicably bigger than a video game".