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poltah
04-09-2007, 06:25 PM
Who's playing? I know the guys are, but anyone else?

gm_wil
04-09-2007, 06:39 PM
Yeah, since 1991 (college)

We are currently on a break 'cause our DM is in Law School. I'm thinking about starting up my old D&D campaign again or continue our STAR WARS one while we wait . . .

The group is starting to get roleplaying withdrawal . . .

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kwok_talk
04-09-2007, 08:00 PM
I think I was in a situation more like Dan’s, where I wanted to play D&D growing up, but just didn’t know anyone else who did. I probably wouldn’t play today, just b/c I’ve got enough other hobbies clawing for attention, but it’s neat to hear that people still play.

nycthor
04-09-2007, 08:14 PM
I've been playing regularly for about 3 years now. I used to play online games since no one in my area played, then I found a group at our local gaming store. Then I convinced some of my friends to play and we started our own group.

tokenuser
04-09-2007, 09:36 PM
I have never played D&D, but used to play CyberPunk 2020 (http://www.talsorian.com/cpindex.shtml). Similar concept, different universe. For quick and dirty "campaign of the night" type sessions we also used to play Paranoia (http://www.mongoosepublishing.com/rpg/series.php?qsSeries=19) (the computer is your friend).

When I moved to the US, noone I knew was doing pen and paper RPGs. Then I found a couple of my friends were into Magic:The Gathering (and keeping it real quiet) ... and I started playing with them. Even played in a couple of tournaments.

Since moving to North Carolina, I don't play at all. All my MtG cards are sitting in a box in the closet. All my RPG stuff sitting in another box - god knows where in the house.

darknessgp
04-10-2007, 03:29 AM
actually, I've played before, it was ok. a D20 system IMO is too random. Me and a few of my friends have made our own P&P RPG game, Everything we basically created from scratch, but it uses a D6 system. Provides less randomness but can have issues on key areas, i.e. the gap when someone is rolling 2 dice and your still only on one, etc.

Anyways, I really like P&P RPG games assuming there are no tards around. I've played a few that had the aforementioned tards and it was a point where we couldn't cut them loose either because of her being the gf of one of the guys and we were playing at the GMs house, which is where she lived as well.

poltah
04-10-2007, 09:47 AM
I really think Dan described D&D (and roleplaying in general) best when he said: "You have to take it 100% seriously, but also not take it seriously at all."

That's key.

decepticon
04-11-2007, 12:34 AM
I've always been curious...but never had anyone to play it with growing up. Now, I'm still sort of curious but like someone else mentioned, I have enough other hobbies that I can fill the void easy enough.

r3v
04-11-2007, 01:00 AM
I really think Dan described D&D (and roleplaying in general) best when he said: "You have to take it 100% seriously, but also not take it seriously at all."

That's key.Yeah. Very well put.

I've been rpging since grade school. Age 12, perhaps. D&D (basic, then expert, then advanced, then 2nd ed, then... heh), Shadowrun, Cyberpunk, GURPS, so many others. Most of my pnp gaming buddies have moved away, and the rest of us have been too buried under work and life to get together and play. Feh.

sugarsickness
04-11-2007, 01:35 AM
I played a number of trading card games from BattleTech to Star Wars to Magic (Me and a pal of mine owned the local tournaments, but I was usually second place to him ~_~ )... unfortunately I never found anyone who played DnD and was unable to get into it u_u I would have loved to, though.

satori
04-11-2007, 01:41 AM
I blayed the old D&D blue book, and then later moved up to AD&D. I played that until I was about 12, then played sporadically while 13. I don't think I played any non sexual RPG until just after university when I played Cyberpunk 2020.... for about 2 weeks. My friends occasionally talk about getting together and playing, but I just don't think I have the time to invest anymore.

gm_wil
04-11-2007, 02:04 AM
I started playing (Shadowrun) in 1991. Went on to play Earthdawn after that and then played AD&D. We later switched to the new D20 D&D.

We dabbled with Heroes, a Mech game, Vampire, and Werewolf.

I started running Shadowrun shortly after we started. After that I ran the West End Games D6 STAR WARS, and switched to running WOTC's D20 STAR WARS.

Roleplaying is a great time. There are times when we still sit around the gaming table talking about old campaigns, laughing and shouting like it happened yesterday.

We've had the same core group since 91. Each person has a minimum of 15 years experience. That definately keeps the GameMasters on their toes to keep people interested and "in" the zone. Also with that much experience, the players create elaborate character backgrounds. That enables the GameMaster to get the characters involved in the plot that much more.

When the GM can get the players emotionally committed to their characters and the story, fun is had by all.

I took notes on the Tempest Feud campaign I ran for STAR WARS. I'm currently turning it into novel format to see if I can publish it in somehow, whether it be a book or something as simple as magazine articles. It's about 600 pages in rough format and growing so if I can't publish it under the STAR WARS name, I'll print off copies for the guys . . . and then switch up the story to create my own universe or something.

My first novel, Tale of the Tome, uses characters we created for our first Earthdawn campaigns.

Get those dice rolling!

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poltah
04-11-2007, 07:06 AM
By the way, for anyone who's played D&D, or like fantasy, or like funny games, you should all pick up the cardgame Munchkin. It's amazing fun.

titchard
04-11-2007, 09:26 PM
I've never played D&D on paper - although we did have a board game D&D once but I don't know if that was a true D&D or not.

That really spawned from our love of Risk

*stares at stack of Risk board game variants in corner*


So paper D&D - good sites to look at to get into this?

Rich

gm_wil
04-11-2007, 11:39 PM
Here's the official Wizards of the Coast website for D&D

http://www.wizards.com/default.asp?x=dnd/welcome

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poltah
04-12-2007, 11:01 AM
And the rules are OGL, open game license, which mean you can find the rules here: http://www.d20srd.org/ totally legal.
No pretty pictures or anything, but it's pretty cool.

masherscf
04-12-2007, 02:12 PM
With all due respect, D&D is a little harry high school. Being consumed by Wizards of the Coast, the card battle company, hasn't helped.

I find that the D&D gaming system is obsessed with numbers and the accumulation of stats. I really think it's possible to streamline the system better and have a game that is more interested in character creation than the accumulation of stats.

For one thing, I'm not sure any sort of chance gaming needs that many dice.

I strongly recommend that people investigate Steve Jackson's GURPS. It's a fantastic system for all kinds of roleplaying...except the stuff that Badgerman is into.

poltah
04-12-2007, 04:11 PM
Dude, you can roleplay just fine with D&D, and I actually enjoy that there's a lot of different dice. How much you roleplay depends on the DM and the players, not the system.
It's fine you don't like D&D, there defintely are some problems in that system (but there's that in all systems).

Most of the systems out there are so easy that a 10 year old could play 'em, so I don't see what makes D&D so high school.

gm_wil
04-12-2007, 09:43 PM
I find that the D&D gaming system is obsessed with numbers and the accumulation of stats. I really think it's possible to streamline the system better and have a game that is more interested in character creation than the accumulation of stats.

STAR WARS rpg is getting an overhaul with some major streamlining . . .the Saga Edition will be released in May . . .

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masherscf
04-12-2007, 10:39 PM
Dude, you can roleplay just fine with D&D, and I actually enjoy that there's a lot of different dice. How much you roleplay depends on the DM and the players, not the system.
It's fine you don't like D&D, there definitely are some problems in that system (but there's that in all systems).

Most of the systems out there are so easy that a 10 year old could play 'em, so I don't see what makes D&D so high school.

Oh dear, I didn't mean to get you angry. Your right about the level of play being reflected by the players. I've just had less fun with the D&D system than other rule systems.

However, it might be that I find the fantasy role-playing genre limiting. Playing in the horror genre, for example, is something your could do with a more general system. I can't tell you how much fun it was when a GM basically replayed "Day of the Dead" for us.

Adapting action favorite movie plots in a dark-future/Cyberpunk ala William Gibson setting makes for some good role-playing as well.

I think that Palladium publishes sets of role-playing rules based on horror, comic-book heroes and even the animae Macross. These rules sets are mostly compatible.

This gives the role-player a chance to explore more adult themes than fantasy usually does.

gm_wil
04-12-2007, 10:54 PM
However, it might be that I find the fantasy role-playing genre limiting. Playing in the horror genre, for example, is something your could do with a more general system.

One of my next projects, granted I'm given permission by the creators, is to develope an RPG in a futuristic setting that will be a combo of a number of things. The setting allows for someone to play something as simple as a strong, brutal neanderthal to a spindly, telepathic with a high intellect. I can't say much more until I get to working on it.

I want to market it because the environment can be used for mixing up all sorts of characters . . . so a D&D fan can play a guy who uses a sword and shield, a Shadowrun fan can play a mercenary, or a STAR WARS fan can play a telepath (will resemble Force powers) . . .

Not only can they play the Game as is, but they would be able to incorporate modules they've purchased for other games as well with not too much effort.

I'll be doing the artwork along with my brothers and sister (if they have time)

Another goal I have for the game is to make it as affordable as I can make it. Charging 40 bucks for a corebook is ri-god-damn-diculous. I want to charge the bare minimum so people will be more apt to purchase it and keep people tossing dice. That's also the best way to lure new players in. One sure way Wizards of the Coast can kill roleplaying is by charging so much for their books. They are cornering a dwindling market with higher prices which is totally counterproductive if you ask me.

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tokenuser
04-12-2007, 11:00 PM
This gives the role-player a chance to explore more adult themes than fantasy usually does.LARP?

67890

divadawg9234
04-12-2007, 11:09 PM
the excitement of the people I know who play D&D makes me secretly want to try it... eventhough I know absolutely zero about how to play.

masherscf
04-12-2007, 11:14 PM
LARP?

67890

That's a little beyond the pale... even for me.


Diva, Just slip on the French maids outfit a sent you and repeat those French phrases I wrote down. That's your character. My character is unmarried...

gm_wil
04-12-2007, 11:17 PM
the excitement of the people I know who play D&D makes me secretly want to try it... eventhough I know absolutely zero about how to play.

Well that's the key. When you try it for the first time, hopefully it will be with a fun group because if you try it with a shitty one, you'll be put off and won't want to bother with it again.

There's a fine line between a good and bad roleplaying experience.

Guys usually like the chance at having a female in the mix, not (just) for the melons either. Girls tend to bring different ways of thinking to the table . . . like if the party can't convince a guard to open the door, instead of attacking the guard and kicking the door down like Dan's monk wants to do . . . a girl might want her paladin to use her charisma and diplomacy to entice the guard . . .

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divadawg9234
04-12-2007, 11:53 PM
Well that's the key. When you try it for the first time, hopefully it will be with a fun group because if you try it with a shitty one, you'll be put off and won't want to bother with it again.

There's a fine line between a good and bad roleplaying experience.

Guys usually like the chance at having a female in the mix, not (just) for the melons either. Girls tend to bring different ways of thinking to the table . . . like if the party can't convince a guard to open the door, instead of attacking the guard and kicking the door down like Dan's monk wants to do . . . a girl might want her paladin to use her charisma and diplomacy to entice the guard . . .

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does 'charisma and diplomacy' equal 'lowcut shirts and pouty lips'? if so then I'm sure to be good at this!!

totally kidding

poltah
04-13-2007, 07:47 AM
Well, nobody knows how to play the first time they try it :)
It's a lot of fun, just relax. A lot of people are afraid because they expect guys with black capes on who never speak out of character and are 100% in game all the time.

It's not like that. Not for us anyways, we go on tangents all the time.

gi_josh
04-13-2007, 06:01 PM
I'm kinda like most of you, I was curious about D&D but tried because no on I hung out with even read comics like me, let alone play pen and paper rpg's. Now that I'm in college, i guess that I could feasibly find some people to play with. Sadly, D&D still carries that uber-dork status that has long dropped from other things (although I still did all those other things anyway) I'm just afraid that none of my friends would really get it.

poltah
04-13-2007, 08:38 PM
Who cares what stigma are assicioated with D&D. I'm pretty open about it, no harm done.

"Yeah I play roleplaying games". If anybody thinks any less of me because of that, screw them, they're not worth it anyways.

And you can play with as adult-themes in fantasy than in any other genre. Is horror and cyperpunk more "mature" than fantasy? Heck no.

knight42
04-13-2007, 08:43 PM
Yep, this Christmas, I got my 13 year old nephew the Dungeon Master's Guide, the Player's Guide, Monster Manuals 1-3 and some nice dice. Now I just have to teach him how to create characters and how to play. I've been bad about getting over there to get it going though. Hey, every teenage boy needs D&D in their lives (don't ask Tom Hanks to play though, he gets a little too into it! :) )...

gi_josh
04-13-2007, 09:04 PM
Yeah, the stigma thing isn't a huge deal for me. I don't really care what people think, but I still can't find other folks to play.

knight42
04-13-2007, 09:29 PM
...it gets even harder to find people to do any extracurricular activities! I have no friends that play video games and I don't think I could even begin to find fellow D&Ders (even though I haven't actively looked)...

poltah
04-13-2007, 10:17 PM
Yep, this Christmas, I got my 13 year old nephew the Dungeon Master's Guide, the Player's Guide, Monster Manuals 1-3 and some nice dice. Now I just have to teach him how to create characters and how to play. I've been bad about getting over there to get it going though. Hey, every teenage boy needs D&D in their lives (don't ask Tom Hanks to play though, he gets a little too into it! :) )...

Damn, sounds like you want him to make a character, an adventure, and start gamemastering :D

comhcinc
04-14-2007, 08:59 AM
i played rpgs for years but stopped after i helped run a massive open to the public larp. got burned out. but i still got all the books