How to Create 3D Objects in a 2D Plane
Monday, May 19th, 2008 running time 18:50
Bert transforms a city's skyline using Illustrator, Photoshop and the concept of perspective.
This week, Bert creates 3D objects within a 2D plane by implementing the concept of perspective: horizon lines, vanishing points and vanishing lines. Bert distorts a recent aerial photograph of San Jose, CA by creating new buildings from scratch. First, Bert uses Illustrator to form the building by creating guidelines to match the horizon line of the image. Bert then imports his creation into Photoshop in order to add realistic features: Bert adds reflection, changes the opacity, uses the film grain filter to match the original photograph, and implements the blur and noise filter to make the building more lifelike.
Highlights
new book
(
2:10, 2:11, 2:17, 2:10, 2:11, 2:17
)
3-D
(
4:23, 4:55, 5:20, 5:55, 5:58, 6:03, 7:03, 4:23, 4:55, 5:20, 5:55, 5:58, 6:03, 7:03
)
terraces
(
13:54, 13:55, 13:54, 13:55
)
straight lines
(
9:56, 16:15, 9:56, 16:15
)
new book
(
2:10, 2:11, 2:17, 2:10, 2:11, 2:17
)
3-D
(
4:23, 4:55, 5:20, 5:55, 5:58, 6:03, 7:03, 4:23, 4:55, 5:20, 5:55, 5:58, 6:03, 7:03
)
terraces
(
13:54, 13:55, 13:54, 13:55
)
straight lines
(
9:56, 16:15, 9:56, 16:15
)
Automatically Generated Transcript(may not be 100% accurate) ( more )
" Hi and welcome to pixel -- it would be very on Mars show where all kinds of things can happen. And today at the -- a perspective I've done two shows on perspective but still have a lot of people ask me questions about respect before we get started. Let's talk about Google's sponsored godaddy.com. We have domain name from godaddy.com that are up to 70% less than the competition. Plus each domain includes free hosting with a website builder a free blog complete email and much much more. Plus and to -- pixel corps which is seen on screen there. When you check out annual save an additional 15% on any order of 75 dollars and more. Some restrictions apply see beside the details. Get you piece of the Internet with godaddy.com. Now. Perspective and I did a couple episodes were actually going there and explain the whole concept of horizon lines of vanishing point vanishing lines. Until then I showed Q and a pretty extreme situation. I've heard them to -- with a couple of the registrations before it. That's gonna do today the existing commercial piece that do. Show you how are both up everything in the how crucial was -- our perspective the exact now on the other episodes I could see some scratch. So and it was fun what I created guides based on existing perspective that's gonna have to do here. Sit here the perspective is really extreme so you're gonna see how things work out. And before we start. What about -- create things. I finally got a new book out new book frank came out after five years and doing book."
" I would just made my publisher really happy and I got a new book out this book which actually have a cool fold out cover -- with nice. Finish so it doesn't crack on you keep opening and closing in Latin. There won't crack it. But it's a book where I get into detail on hold different features of the various paintings I'd take go all the -- from. When I started creating an extremely high resolutions Wendy she's got strong enough. And I going to do certain features of each painting that are unique to that -- and something that I discovered. Along the way. -- two books in one. Because. I actually wrote this twice the first book was really detailed on Photoshop what layers are what channels are and I was all of it. Because the publishers say hey you know we want to book that's new that's all about what you do with the tools not with the tools can do. So those. First seven chapters that I had written cool -- on the book but the other five are actually available as free downloads when you buy this book. So here I don't talk about okay this is that the group and is what it does. But I do indeed PDF that you download on the page -- good website so are referred to via the opinion book. And then you download this second boxes -- get into books in one. -- getting up a perfect you get a book tactic. And the other one is free. So. Reflects rather perspective. Of where my felt that perspective. -- perspective is is a very crucial thing in creating things that doesn't look real. I've mentioned many times that there's a lot of factors involved lighting is important the shadows reflections. Perspective is crucial. Specially created things that look three dimensional perspective is what's gonna give it that book of the third dimension. Now Photoshop. Is to -- program illustrators it to be program. They have some pretty features built into that -- prisons. Illustrator has really feature which I've shown a few times -- episode but that's not really -- it's kind of 3-D environment. Okay that's reading program. To say ever really wide angle image and you have this object here as you move it across its going to kind of -- based on the -- and distortion of the lens that you're applying if you move to cross it's going to kind of pollsters and it doesn't say this twisted. And demonstrated you add that perspective. And that we're perspective the object as here manual of over here the perspective is not gonna change lets you physically go in there and change that perspective. There's not let me the environment it's just that 3-D I'll. Affected you apply to an individual -- Photoshop guys vanishing point vanishing point which -- discussed many times. This the point on the horizon on which -- lines converge. Vanishing point even though it utilizes the true. Parts of of perspective it doesn't have to go into the actual image. So you're creating 3-D plane based on the existing perspective in the scene which is one engine to do now but not -- vanishing point. But by actually looking at the image. Vanishing point creates his plane based on the perspective to see and then you can move objects within that plane but moving in an airplane is -- flat plane. It don't conform to that plane but you won't all of a sudden this side if I have book but the book here. Right and I put on the side is not all of a sudden gonna have a edge. Not gonna see that is gonna have a spine no you have to physically going there and create those those not a true 3-D object is simply an object as he moved in 3-D space. But in a flat plane. What we're going to create here is actual 3-D objects in the two. Not a -- here on the screen here we have this photograph. As the city of San Jose. And this is actually shot while playing I was hanging from a plane. That 2000 feet hanging outside the plane it was a lot of fun. Really cold no matter how warm day it was when your up 2000 feet it's really cold. So. Banging from the plane this shot was let's take -- now what I had to do was turn. City of San Jose into what it's going to look like thirty years from now. So I'm going there and based on. Architectural renderings Angeles. Discussions it would go who's willing to look like in some cases all they told me well it's gonna have thirty stories that full effect in coming sort of can be made object is that. How tall it was going to be -- couple apparently going to be. To have nothing to go by frantic kind of invent some buildings and some guys that architectural renderings of the buildings and the actual 3-D objects of the buildings. -- Architectural drawings lay out in some cases like this that just. Little tiny details. Based on data going here and we create the city was from looked like in thirty years so. I've gone there and expand his greatly. Here we see the live file. And there you can see that I've done some series expansion and look there's even a baseball stadium title does original picture and back here. And as to see that image by itself. And there there it is right expand a little the sky and I distorted -- little distorted here to compensate for the camera distortion that we see here you can see here how the the building is being twisted and this was going in this way isn't going to -- and these by the way we zoom in real close that's the Adobe headquarters. There's the Adobe headquarters but -- camera distortion so -- later followed it did is -- distorted that mayor. To compensate for NASA that now you don't we -- a straight up and so this is going straight up. Now and here I started to build all the additional buildings that make up -- seen so. At a sort of build him up to see that there's all these different buildings that are -- appear they're -- sort of pop up and it's quite a few of them. Had a rebuild that whole part of the city there based on other photographs. And -- all the different buildings in place. Now."
" In any of these buildings there was a lot of things to keep in mind right now it's turn off one in particular that here. -- I can going to zoom into this area right here. Okay now this building that we see here this -- tower and -- it is codec you don't need him anymore. I we have this. Building right there on this parking lot here they're going to put another boat. So. Putting the millionaire is one thing but make him look like it belongs there that's an important feature notice that the -- of this building his black. It's also collapse this is black glass glass is reflected. So putting the building here not long do have to match the shadows of the rest of the scene but I also have to be able to see it. Inside of this building here so that's a little closer -- this guy. And head the other building bridges this guy right down here. Here's a -- noticed a reflection is that all of a sudden appeared -- turn off again. It'd gun. And also angled. He's angled. So and created building important as new -- and I don't have figure out how exactly are those angles going to look I -- get models for myself. And angle them back to see how things would reflect in the building of this type and I also add a little. We do distortions and is that you straight lines that we see here there's little distortion is going on there that are necessary. To make it look like. That's real glass. Putting all things that have to be taken into consideration to make it look real get a little closer here this area. And it. -- map and I would see a couple more buildings back here -- a bunch of buildings. And two old movies on exist. That's coherent takeaways that one. And -- on those two movies on exist. There. They do out there with a lot of factors to take into consideration and create news. The perspective was one the shading is another. And once they were created. Golden and make him look ago part of photograph through not just a perspective initiating in this case and reflections but also. The galleries. At a certain point. Things get out of focus right so I had a match to focus of the earth of the image. And the film grain there is some knowledge and ideas is shot digitally but there is some grain in there I had a match to drink. So let's start by looking at the buildings themselves how -- they created how -- the rest of disease. I relied on illustrator for that here receive that particular building the -- the -- power cables and does not exist. Going to be in that spot -- here looks fairly flat. Because it's illustrator I didn't at all kinds agree is is just to shape itself and it's -- and companies of the buildings that's okay because it going to be covered. Once they create the final build it. Now what I did. To get that perspective I had to rely on existing perspective in the scene -- does that cut out of small portion all the overall photograph. And I brought into illustrator. Then based on certain buildings that are straight -- all the streets mystery but. Certain streets that were straight I went in there and created a series of guidelines for myself."
" Here we see all these little guidelines being turned on and -- turn off the background seen him to see that anyone. Who created a here. And a turn off that photograph did all the guides now."
" When I start getting those lines those lines will always converge on the horizon. So when I started -- these lines they started converging and that's pull back a little bit. We'll see that the vanishing point on the left is way over here on the horizon. All the lines converged at that point. Where they met I knew that was a horizon -- actually established a horizon in the photograph because the fact that I shot this -- a few thousand feet up. And way over here and I mean way over here is a vanishing point on the other side. Massive. Distance between the -- Had I created this in the Photoshop file created that kind of of a link it would be really big Photoshop file. So I used to hear an illustrator because an illustrator at all this room here that I can work with. To establish -- to vanishing points on the horizon and find out exactly where they are. So once that all those guys that use those guys to go in here and draw all the different elements his vertical guides as well all the different elements that made up the building. Now all these different layers of which as you saw in the letter -- here there are a lot the lower floors -- guys depend houses of who. The front all these different things on different layers the -- that was imported into Photoshop. Going over -- to Photoshop. And it's decide -- back. Open up the -- for power there's a tower itself so now. Here. It as a little more life to it. I had the reflections in the glass that we see here of the street and the buildings is sky and so on that they. The capacity for these little -- balconies and so on. At all the details and yes is a bunch of layers to this guy as well there's a terraces. Isn't terraces and we have the composite file on top and isn't ornament. And -- side railings. And the the front railings all of these different layers all of the pieces that made up the image. Once they were all created -- created what's called a composite file right up there. And what I did to do that -- create an anti glare and I did very visible. But I Obama option key -- on the option key alt on the PC emerged everything into that top layer. -- left or my original layers intact and cape sable want to go back there and use any of these things -- fix them or change them. I've always had the original layers and then displayed -- here. We've brought over to the composite file and put in position. Once in position has received here it was blurred the -- to match to blur of the rest of seen around it. It was these buildings in front work. Copied into us and you later put in front of the building. So it looks like it's behind them and I had a little bit of noise it's a little bit of noise you see there just enough to match the kind of noise that was in the rest of -- look at -- overall image here. -- at all the buildings are in place and there are many of them. Many buildings that don't exits this whole area here is not exist. Many bones and the downtown area which is -- at it again from architectural renderings it is what -- but it might look like. As for the pretty extensive job."
" And -- actually you've only seen for a couple minutes part of the video. But at the show what the city's going to look like -- a little -- and it was done to promote the city of San Jose. So that's gonna have to do is create this future of San Jose in what they hoped it would look like in thirty to fifty years. A lot of steps in there. It's stick concept the perspective of knowing that. There's -- horizon line there are vanishing points on the horizon line and vanishing lines that meet and it goes vanishing points on horizon line. I don't know exactly how it works walk out onto the street walk into -- city street and looked down that street. Where at the end industry. Action vanishing point. And then choose drew imaginary lines from that point again about the windows and at the sidewalk and at the cars and you see that. Or how little straight lines that converge on that vanishing point where it and then horizon. That's the way it works. And to create that three dimensional effect in Photoshop and illustrator. You have to realize that because they are not create programs don't have that easy access who had the X and why they don't have that debt. So you have to create that it. And if you follow the common rules of just all right invention point. Not a lot of math there it's it's a bunch of lines and -- again I did in two other episodes as well we're actually going to create those shapes. Based on that the horizon line I haven't seen those download those new perspective you can start to really make things look. Three dimensional and pop out. Popularized on from there was a lot of steps but it's how you appliance you particular piece is gonna make a difference. Number plates of this witness has been playing with the stuff not work explain. It's fun to do it is to make pretty pictures but didn't make a living just making pretty pictures -- It's fun. This something you've been struggling with what you can't figure out your own and any mail us -- but on the show -- you know people -- to show. You should email me at Burton act revision3.com. Also. Designed his background it got tired -- so your artwork could be back here. Adobe creative -- are now -- that is is mean but it creates some nice three dimensional effect Baghdad that looks like I'm really standing in it. Can be your -- or break an escape. The sound and that I should be a JPEG images should measured 1280 by seven point 61280. Pixels across the 120 pixels down. Because -- talk about stuff related to show. Well look the fine ideas for more episodes. Where do is go to pixel perfect forms at revision3.com. Slash or. -- Actually see you next week with more Photoshop --"
" Hi and welcome to pixel -- it would be very on Mars show where all kinds of things can happen. And today at the -- a perspective I've done two shows on perspective but still have a lot of people ask me questions about respect before we get started. Let's talk about Google's sponsored godaddy.com. We have domain name from godaddy.com that are up to 70% less than the competition. Plus each domain includes free hosting with a website builder a free blog complete email and much much more. Plus and to -- pixel corps which is seen on screen there. When you check out annual save an additional 15% on any order of 75 dollars and more. Some restrictions apply see beside the details. Get you piece of the Internet with godaddy.com. Now. Perspective and I did a couple episodes were actually going there and explain the whole concept of horizon lines of vanishing point vanishing lines. Until then I showed Q and a pretty extreme situation. I've heard them to -- with a couple of the registrations before it. That's gonna do today the existing commercial piece that do. Show you how are both up everything in the how crucial was -- our perspective the exact now on the other episodes I could see some scratch. So and it was fun what I created guides based on existing perspective that's gonna have to do here. Sit here the perspective is really extreme so you're gonna see how things work out. And before we start. What about -- create things. I finally got a new book out new book frank came out after five years and doing book."
" I would just made my publisher really happy and I got a new book out this book which actually have a cool fold out cover -- with nice. Finish so it doesn't crack on you keep opening and closing in Latin. There won't crack it. But it's a book where I get into detail on hold different features of the various paintings I'd take go all the -- from. When I started creating an extremely high resolutions Wendy she's got strong enough. And I going to do certain features of each painting that are unique to that -- and something that I discovered. Along the way. -- two books in one. Because. I actually wrote this twice the first book was really detailed on Photoshop what layers are what channels are and I was all of it. Because the publishers say hey you know we want to book that's new that's all about what you do with the tools not with the tools can do. So those. First seven chapters that I had written cool -- on the book but the other five are actually available as free downloads when you buy this book. So here I don't talk about okay this is that the group and is what it does. But I do indeed PDF that you download on the page -- good website so are referred to via the opinion book. And then you download this second boxes -- get into books in one. -- getting up a perfect you get a book tactic. And the other one is free. So. Reflects rather perspective. Of where my felt that perspective. -- perspective is is a very crucial thing in creating things that doesn't look real. I've mentioned many times that there's a lot of factors involved lighting is important the shadows reflections. Perspective is crucial. Specially created things that look three dimensional perspective is what's gonna give it that book of the third dimension. Now Photoshop. Is to -- program illustrators it to be program. They have some pretty features built into that -- prisons. Illustrator has really feature which I've shown a few times -- episode but that's not really -- it's kind of 3-D environment. Okay that's reading program. To say ever really wide angle image and you have this object here as you move it across its going to kind of -- based on the -- and distortion of the lens that you're applying if you move to cross it's going to kind of pollsters and it doesn't say this twisted. And demonstrated you add that perspective. And that we're perspective the object as here manual of over here the perspective is not gonna change lets you physically go in there and change that perspective. There's not let me the environment it's just that 3-D I'll. Affected you apply to an individual -- Photoshop guys vanishing point vanishing point which -- discussed many times. This the point on the horizon on which -- lines converge. Vanishing point even though it utilizes the true. Parts of of perspective it doesn't have to go into the actual image. So you're creating 3-D plane based on the existing perspective in the scene which is one engine to do now but not -- vanishing point. But by actually looking at the image. Vanishing point creates his plane based on the perspective to see and then you can move objects within that plane but moving in an airplane is -- flat plane. It don't conform to that plane but you won't all of a sudden this side if I have book but the book here. Right and I put on the side is not all of a sudden gonna have a edge. Not gonna see that is gonna have a spine no you have to physically going there and create those those not a true 3-D object is simply an object as he moved in 3-D space. But in a flat plane. What we're going to create here is actual 3-D objects in the two. Not a -- here on the screen here we have this photograph. As the city of San Jose. And this is actually shot while playing I was hanging from a plane. That 2000 feet hanging outside the plane it was a lot of fun. Really cold no matter how warm day it was when your up 2000 feet it's really cold. So. Banging from the plane this shot was let's take -- now what I had to do was turn. City of San Jose into what it's going to look like thirty years from now. So I'm going there and based on. Architectural renderings Angeles. Discussions it would go who's willing to look like in some cases all they told me well it's gonna have thirty stories that full effect in coming sort of can be made object is that. How tall it was going to be -- couple apparently going to be. To have nothing to go by frantic kind of invent some buildings and some guys that architectural renderings of the buildings and the actual 3-D objects of the buildings. -- Architectural drawings lay out in some cases like this that just. Little tiny details. Based on data going here and we create the city was from looked like in thirty years so. I've gone there and expand his greatly. Here we see the live file. And there you can see that I've done some series expansion and look there's even a baseball stadium title does original picture and back here. And as to see that image by itself. And there there it is right expand a little the sky and I distorted -- little distorted here to compensate for the camera distortion that we see here you can see here how the the building is being twisted and this was going in this way isn't going to -- and these by the way we zoom in real close that's the Adobe headquarters. There's the Adobe headquarters but -- camera distortion so -- later followed it did is -- distorted that mayor. To compensate for NASA that now you don't we -- a straight up and so this is going straight up. Now and here I started to build all the additional buildings that make up -- seen so. At a sort of build him up to see that there's all these different buildings that are -- appear they're -- sort of pop up and it's quite a few of them. Had a rebuild that whole part of the city there based on other photographs. And -- all the different buildings in place. Now."
" In any of these buildings there was a lot of things to keep in mind right now it's turn off one in particular that here. -- I can going to zoom into this area right here. Okay now this building that we see here this -- tower and -- it is codec you don't need him anymore. I we have this. Building right there on this parking lot here they're going to put another boat. So. Putting the millionaire is one thing but make him look like it belongs there that's an important feature notice that the -- of this building his black. It's also collapse this is black glass glass is reflected. So putting the building here not long do have to match the shadows of the rest of the scene but I also have to be able to see it. Inside of this building here so that's a little closer -- this guy. And head the other building bridges this guy right down here. Here's a -- noticed a reflection is that all of a sudden appeared -- turn off again. It'd gun. And also angled. He's angled. So and created building important as new -- and I don't have figure out how exactly are those angles going to look I -- get models for myself. And angle them back to see how things would reflect in the building of this type and I also add a little. We do distortions and is that you straight lines that we see here there's little distortion is going on there that are necessary. To make it look like. That's real glass. Putting all things that have to be taken into consideration to make it look real get a little closer here this area. And it. -- map and I would see a couple more buildings back here -- a bunch of buildings. And two old movies on exist. That's coherent takeaways that one. And -- on those two movies on exist. There. They do out there with a lot of factors to take into consideration and create news. The perspective was one the shading is another. And once they were created. Golden and make him look ago part of photograph through not just a perspective initiating in this case and reflections but also. The galleries. At a certain point. Things get out of focus right so I had a match to focus of the earth of the image. And the film grain there is some knowledge and ideas is shot digitally but there is some grain in there I had a match to drink. So let's start by looking at the buildings themselves how -- they created how -- the rest of disease. I relied on illustrator for that here receive that particular building the -- the -- power cables and does not exist. Going to be in that spot -- here looks fairly flat. Because it's illustrator I didn't at all kinds agree is is just to shape itself and it's -- and companies of the buildings that's okay because it going to be covered. Once they create the final build it. Now what I did. To get that perspective I had to rely on existing perspective in the scene -- does that cut out of small portion all the overall photograph. And I brought into illustrator. Then based on certain buildings that are straight -- all the streets mystery but. Certain streets that were straight I went in there and created a series of guidelines for myself."
" Here we see all these little guidelines being turned on and -- turn off the background seen him to see that anyone. Who created a here. And a turn off that photograph did all the guides now."
" When I start getting those lines those lines will always converge on the horizon. So when I started -- these lines they started converging and that's pull back a little bit. We'll see that the vanishing point on the left is way over here on the horizon. All the lines converged at that point. Where they met I knew that was a horizon -- actually established a horizon in the photograph because the fact that I shot this -- a few thousand feet up. And way over here and I mean way over here is a vanishing point on the other side. Massive. Distance between the -- Had I created this in the Photoshop file created that kind of of a link it would be really big Photoshop file. So I used to hear an illustrator because an illustrator at all this room here that I can work with. To establish -- to vanishing points on the horizon and find out exactly where they are. So once that all those guys that use those guys to go in here and draw all the different elements his vertical guides as well all the different elements that made up the building. Now all these different layers of which as you saw in the letter -- here there are a lot the lower floors -- guys depend houses of who. The front all these different things on different layers the -- that was imported into Photoshop. Going over -- to Photoshop. And it's decide -- back. Open up the -- for power there's a tower itself so now. Here. It as a little more life to it. I had the reflections in the glass that we see here of the street and the buildings is sky and so on that they. The capacity for these little -- balconies and so on. At all the details and yes is a bunch of layers to this guy as well there's a terraces. Isn't terraces and we have the composite file on top and isn't ornament. And -- side railings. And the the front railings all of these different layers all of the pieces that made up the image. Once they were all created -- created what's called a composite file right up there. And what I did to do that -- create an anti glare and I did very visible. But I Obama option key -- on the option key alt on the PC emerged everything into that top layer. -- left or my original layers intact and cape sable want to go back there and use any of these things -- fix them or change them. I've always had the original layers and then displayed -- here. We've brought over to the composite file and put in position. Once in position has received here it was blurred the -- to match to blur of the rest of seen around it. It was these buildings in front work. Copied into us and you later put in front of the building. So it looks like it's behind them and I had a little bit of noise it's a little bit of noise you see there just enough to match the kind of noise that was in the rest of -- look at -- overall image here. -- at all the buildings are in place and there are many of them. Many buildings that don't exits this whole area here is not exist. Many bones and the downtown area which is -- at it again from architectural renderings it is what -- but it might look like. As for the pretty extensive job."
" And -- actually you've only seen for a couple minutes part of the video. But at the show what the city's going to look like -- a little -- and it was done to promote the city of San Jose. So that's gonna have to do is create this future of San Jose in what they hoped it would look like in thirty to fifty years. A lot of steps in there. It's stick concept the perspective of knowing that. There's -- horizon line there are vanishing points on the horizon line and vanishing lines that meet and it goes vanishing points on horizon line. I don't know exactly how it works walk out onto the street walk into -- city street and looked down that street. Where at the end industry. Action vanishing point. And then choose drew imaginary lines from that point again about the windows and at the sidewalk and at the cars and you see that. Or how little straight lines that converge on that vanishing point where it and then horizon. That's the way it works. And to create that three dimensional effect in Photoshop and illustrator. You have to realize that because they are not create programs don't have that easy access who had the X and why they don't have that debt. So you have to create that it. And if you follow the common rules of just all right invention point. Not a lot of math there it's it's a bunch of lines and -- again I did in two other episodes as well we're actually going to create those shapes. Based on that the horizon line I haven't seen those download those new perspective you can start to really make things look. Three dimensional and pop out. Popularized on from there was a lot of steps but it's how you appliance you particular piece is gonna make a difference. Number plates of this witness has been playing with the stuff not work explain. It's fun to do it is to make pretty pictures but didn't make a living just making pretty pictures -- It's fun. This something you've been struggling with what you can't figure out your own and any mail us -- but on the show -- you know people -- to show. You should email me at Burton act revision3.com. Also. Designed his background it got tired -- so your artwork could be back here. Adobe creative -- are now -- that is is mean but it creates some nice three dimensional effect Baghdad that looks like I'm really standing in it. Can be your -- or break an escape. The sound and that I should be a JPEG images should measured 1280 by seven point 61280. Pixels across the 120 pixels down. Because -- talk about stuff related to show. Well look the fine ideas for more episodes. Where do is go to pixel perfect forms at revision3.com. Slash or. -- Actually see you next week with more Photoshop --"
mari1ee
Started discussion: May 19, 2008 @ 2:07pm GMT
Episode 83 - How to Create 3D Objects in a 2D Plane [Discussion]
Bert transforms a city's skyline using Illustrator, Photoshop and the concept of perspective.
Watch or download the episode here.
Shinigami052
about 1 year ago
Wow it's amazing...they took Pixel Perfect that was horriably produced since they moved to their new studio and they never cease to amaze me. Just when I thought it could get any worse...this episode comes out! If your goal is to further destroy the quality of this show, you guys have done a great job. I look forward to seeing how you can screw this up more next week.
Smeerkaas
about 1 year ago
Indeed. Doesn't anybody actually proofwatch the completed episodes?
The noise cancellation is just swallowing whole words.
The harsh transitions between absolute silence and Bert talking are physically giving me a headache :/
About the file that Bert was showing: unbelievable. Such attention to detail. Awesome.
The noise cancellation is just swallowing whole words.
The harsh transitions between absolute silence and Bert talking are physically giving me a headache :/
About the file that Bert was showing: unbelievable. Such attention to detail. Awesome.
Shinigami052
about 1 year ago
The audio on this episode reminded me of a peanuts cartoon. All I could hear bert saying was "wah wah wah wah wah wah". Get your act together please! This is just pathetic...
chelidagreat
about 1 year ago
You know if you actually focus on the contents of the video, and not the quality of the video, it doesn't really matter. I watched the video and I didn't have any real problem with the video quality.
Shinigami052
about 1 year ago
In reply to chelidagreat:
You know if you actually focus on the contents of the video, and not the quality of the video, it doesn't really matter. I watched the video and I didn't have any real problem with the video quality.
Unfortunately, the lack luster quality of the video greatly impacts Bert's ability to convey what he's trying to express. With zooming all over the place, horrible LCD recordings, intolerable audio, and the list just goes on and on really effects the experience and the things Bert is trying to get across.
It's like if you're sitting in a class and every 30 seconds someone slaps you in the face. The professor's lecture may be great as far as content goes but the other distractions really detracts from your ability to focus and learn.
Smeerkaas
about 1 year ago
Hear hear. Bert does a fine job. It's the production value that is letting the show down.
Zdravko Totkov
about 1 year ago












Books on Perspective
Can anyone suggest good books that teach in detail about perspective? Thanks!