BIOSHOCK INFINITE: New Combat Gameplay, Delays, and Expectations - Ken Levine Discussion Part 2
Friday, December 14th, 2012
In part two of Adam Sessler's discussion with Ken Levine, the Bioshock Infinite director explains the enhancements to the game's combat systems, the game's delays, and public perception.
Adam continues his interview with Bioshock Infinite director, Ken Levine, to cover the new innovative new combat gameplay. They talk about everything from the tears that Elizabeth creates to the open environments, as well as cover why the game was eventually delayed and what the expectations are.