In part two of Adam Sessler's discussion with Ken Levine, the Bioshock Infinite director explains the enhancements to the game's combat systems, the game's delays, and public perception.
Adam continues his interview with Bioshock Infinite director, Ken Levine, to cover the new innovative new combat gameplay. They talk about everything from the tears that Elizabeth creates to the open environments, as well as cover why the game was eventually delayed and what the expectations are.
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Watch part one of the interview: http://revision3.com/rev3gamesoriginals/bioshock-interview-pt1
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Adam Sessler: @adamsessler
about 16 hours ago
•@MaxScoville likes Deadpool a lot. Which is why he made a whole episode of Study Hall about the Deadpool video game: http://t.co/zxMmzlNRhq
about 17 hours ago
about 18 hours ago
about 19 hours ago
Hey, @AdamSessler's doing a live post-E3 Google+ hangout tomorrow at 7 PM EST, and y'all are invited! #AddressTheSess http://t.co/jljaQvUOJf
about 20 hours ago
Sessler says preordering the PS4 or the Xbox One is a mistake. Here's why: http://t.co/9lBZIi2E6m
RT @MaxScoville: Last week's episode of Max Scoville's Study Hall is on cyberpunk babes, and it got totally buried under E3. Go watch! http…