Splinter Cell BLACKLIST New Gameplay Preview! Adam Sessler Interviews Game Director Maxime Beland
Wednesday, January 30th, 2013
Adam Sessler just got the chance to play a few hours of Splinter Cell Blacklist and chat with the game's Creative Director, Maxime Beland. They discuss the game's three playstyles, Sam Fisher's customizable arsenal, and the troubles of designing sandbox style levels.