Adam Sessler just got the chance to play a few hours of Splinter Cell Blacklist and chat with the game's Creative Director, Maxime Beland. They discuss the game's three playstyles, Sam Fisher's customizable arsenal, and the troubles of designing sandbox style levels.
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about 8 hours ago
What’s on YOUR gaming backlog? @Maxscoville @taralongest and @acarboni on this week’s Casual ‘Friday’: http://t.co/Z2DR6YErHf
about 24 hours ago
RT @dtoidshow: Woo, t-minus two hours until our live show begins! People are already hanging out in the chat saying cusses. http://t.co/pM5…
RT @MaxScoville: After a slight delay, I'm proud to announce that my new show "MAX SCOVILLE'S STUDY HALL" will be premiering Monday on @Rev…
@bonitagame Hahaha, naw, we just happened to have them both in the office at the same time. Derek's the best, though, huh?