Adam Sessler just got the chance to play a few hours of Splinter Cell Blacklist and chat with the game's Creative Director, Maxime Beland. They discuss the game's three playstyles, Sam Fisher's customizable arsenal, and the troubles of designing sandbox style levels.
Get the most gaming coverage in one spot! See it ALL at Revision3.com/Rev3Games
Connect with Rev3Games on Twitter: @Rev3Games
Adam Sessler: @adamsessler
about 23 hours ago
@TheJorgeSanchez This is pretty much our GOTY criteria.
@TheJorgeSanchez Sleeping Dogs. Trust us on this one!
A new Spoiled Games appears! Join @AdamSessler, @taralongest and @Polygon's @aegies for a look back at Dead Space 3: http://t.co/pIGArvFMvH
Tonight's #AddressTheSess was SO FUN. Here's our chat about Xbox One's online-ness, the death of GameStop and more: http://t.co/meZhIGITFz
@Kickass667 Sorry, but that's not how Google+ hangouts work. It's 100% first-come, first-serve. We wish we had more control over it, too!
2 days ago
Today's #AddressTheSess is live! Click to try to join in on the Hangout! https://t.co/UzflkUup7b