Adam continues his discussion with Ken Levine, as they talk about the fascinating character of Elizabeth, your in-game companion.
In part two of Adam Sessler's interview series with Bioshock Infinite's Creative Director Ken Levine, Adam asks about Elizabeth, the game's companion, and what it took to get her right. Learn how Irrational Games iterated on her design, and went to great lengths to try and make her seem alive, emotive, and - most significantly - how they made the player care about her.
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about 8 hours ago
MAX SCOVILLE’S STUDY HALL premieres in less than 20 hours on Rev3Games! What do you think @MaxScoville’s new show is about?
yesterday
What’s on YOUR gaming backlog? @Maxscoville @taralongest and @acarboni on this week’s Casual ‘Friday’: http://t.co/Z2DR6YErHf
2 days ago
In preparation for our big #XboxReveal stream Tuesday (http://t.co/CfswW22SdZ), we made way dumb Bingo boards. Enjoy: http://t.co/UX3Bb2k5Xv
2 days ago
RT @dtoidshow: Woo, t-minus two hours until our live show begins! People are already hanging out in the chat saying cusses. http://t.co/pM5…
2 days ago
RT @MaxScoville: After a slight delay, I'm proud to announce that my new show "MAX SCOVILLE'S STUDY HALL" will be premiering Monday on @Rev…
2 days ago
@bonitagame Hahaha, naw, we just happened to have them both in the office at the same time. Derek's the best, though, huh?
