Adam continues his discussion with Ken Levine, as they talk about the fascinating character of Elizabeth, your in-game companion.
In part two of Adam Sessler's interview series with Bioshock Infinite's Creative Director Ken Levine, Adam asks about Elizabeth, the game's companion, and what it took to get her right. Learn how Irrational Games iterated on her design, and went to great lengths to try and make her seem alive, emotive, and - most significantly - how they made the player care about her.
Want to learn about the hottest new games before they come out? Rev3Games is here to help. From hands-on impressions, to interviews with developers, to gameplay walkthroughs, the hosts of Rev3Games are delivering you the latest in video game previews. Come see what's next.
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