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    <title>Sessler&apos;s ...Something (Large MP4)</title>
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    <description>Adam Sessler offers up extemporaneous unscripted editorials about the most talked about and controversial topics in the game industry. With strong and frequently controversial opinions, the show is designed to foster debate and discussion within the community.</description>
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    <itunes:summary>Adam Sessler offers up extemporaneous unscripted editorials about the most talked about and controversial topics in the game industry. With strong and frequently controversial opinions based on Sessler&apos;s stellar background and vast knowledge of the video game industry, the show is designed to foster debate and discussion within the community.</itunes:summary>
    <itunes:subtitle>Adam Sessler offers up extemporaneous unscripted editorials about the most talked about and controversial topics in the game industry. With strong and frequently controversial opinions based on Sessler's stellar background and vast knowledge of the video</itunes:subtitle>
    <itunes:author>Revision3</itunes:author>
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      <title>The Next-Generation of Console WARS - Sessler&apos;s ...Something</title>
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This week on Sessler&apos;s ...Something, we are on the cusp of THE NEXT GENERATION... of console wars. Before we dust off those pitchforks and sharpen those spears, is it really worth it to align ourselves with one particular manufacturer? Does one console HAVE to be better than the other, or is healthy competition a good thing? Can&apos;t we all just get along?
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This week on Sessler&apos;s ...Something, we are on the cusp of THE NEXT GENERATION... of console wars. Before we dust off those pitchforks and sharpen those spears, is it really worth it to align ourselves with one particular manufacturer? Does one console HAVE to be better than the other, or is healthy competition a good thing? Can&apos;t we all just get along?
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Mon, 20 May 2013 22:15:00 GMT</pubDate>
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      <itunes:author>Revision3</itunes:author>
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This week on Sessler's ...Something, we are on the cusp of THE NEXT GENERATION... of console wars. Before we dust off those pitchforks and sharpen those spears, is it really worth it to align ourselves with one particular manufacturer? Does one console H
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This week on Sessler&apos;s ...Something, we are on the cusp of THE NEXT GENERATION... of console wars. Before we dust off those pitchforks and sharpen those spears, is it really worth it to align ourselves with one particular manufacturer? Does one console HAVE to be better than the other, or is healthy competition a good thing? Can&apos;t we all just get along?
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      <title>The French-Canadian Connection: Ubisoft&apos;s Watch Dogs, Far Cry, and Assassin&apos;s Creed - Sessler&apos;s ...Something</title>
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This week on Sessler&apos;s ...Something, Adam ruminates on his recent preview of Watch_Dogs, and some of the fascinating through-lines between it and Ubisoft Montreal&apos;s other games, notably Assassin&apos;s Creed 3 and Far Cry 3. Plus: Adam wants more DLC like Blood Dragon, and is there any chance we&apos;ll see a next-gen Banjo Kazooie?
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This week on Sessler&apos;s ...Something, Adam ruminates on his recent preview of Watch_Dogs, and some of the fascinating through-lines between it and Ubisoft Montreal&apos;s other games, notably Assassin&apos;s Creed 3 and Far Cry 3. Plus: Adam wants more DLC like Blood Dragon, and is there any chance we&apos;ll see a next-gen Banjo Kazooie?
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 14 May 2013 00:45:00 GMT</pubDate>
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This week on Sessler's ...Something, Adam ruminates on his recent preview of Watch_Dogs, and some of the fascinating through-lines between it and Ubisoft Montreal's other games, notably Assassin's Creed 3 and Far Cry 3. Plus: Adam wants more DLC like Blo
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        <media:title>The French-Canadian Connection: Ubisoft&apos;s Watch Dogs, Far Cry, and Assassin&apos;s Creed - Sessler&apos;s ...Something</media:title>
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This week on Sessler&apos;s ...Something, Adam ruminates on his recent preview of Watch_Dogs, and some of the fascinating through-lines between it and Ubisoft Montreal&apos;s other games, notably Assassin&apos;s Creed 3 and Far Cry 3. Plus: Adam wants more DLC like Blood Dragon, and is there any chance we&apos;ll see a next-gen Banjo Kazooie?
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      <title>Violence in BioShock Infinite, Ludonarrative Dissonance, and Historicism - SESSLER&apos;S ...SOMETHING - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/bioshock-historicism</link>
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As one of the most celebrated games of year, BioShock Infinite was praised for its engaging story. However, did the frequent and brutal violence take away from the narrative? Adam discusses the topic.
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As one of the most celebrated games of year, BioShock Infinite was praised for its engaging story. However, did the frequent and brutal violence take away from the narrative? Adam discusses the topic.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 07 May 2013 02:00:00 GMT</pubDate>
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      <itunes:duration>598</itunes:duration>
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      <itunes:author>Revision3</itunes:author>
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As one of the most celebrated games of year, BioShock Infinite was praised for its engaging story. However, did the frequent and brutal violence take away from the narrative? Adam discusses the topic.
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As one of the most celebrated games of year, BioShock Infinite was praised for its engaging story. However, did the frequent and brutal violence take away from the narrative? Adam discusses the topic.
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      <title>What I Want from the Next Xbox! Plus: Game Review Conflicts of Interest - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/next-xbox-reveal-tease</link>
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This week on Sessler&apos;s ...Something, we finally saw the announcement of the announcement of the next Xbox! All (or, at least some) will be revealed on May 21st, but until then, why don&apos;t we speculate wildly? What do you want to see in the next Xbox?
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This week on Sessler&apos;s ...Something, we finally saw the announcement of the announcement of the next Xbox! All (or, at least some) will be revealed on May 21st, but until then, why don&apos;t we speculate wildly? What do you want to see in the next Xbox?
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Mon, 29 Apr 2013 19:00:00 GMT</pubDate>
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      <itunes:duration>493</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, we finally saw the announcement of the announcement of the next Xbox! All (or, at least some) will be revealed on May 21st, but until then, why don't we speculate wildly? What do you want to see in the next Xbox?
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        <media:title>What I Want from the Next Xbox! Plus: Game Review Conflicts of Interest - Sessler&apos;s ...Something</media:title>
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This week on Sessler&apos;s ...Something, we finally saw the announcement of the announcement of the next Xbox! All (or, at least some) will be revealed on May 21st, but until then, why don&apos;t we speculate wildly? What do you want to see in the next Xbox?
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      <title>Why is Nintendo Skipping Their E3 Press Conference? - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/nintendo-e3-2013-press-conference</link>
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In what comes as a shock to many, considering the Wii U&apos;s disappointing sales, Nintendo will not be holding their usual big press conference at E3 this year. So naturally, Adam has something to say about it.
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In what comes as a shock to many, considering the Wii U&apos;s disappointing sales, Nintendo will not be holding their usual big press conference at E3 this year. So naturally, Adam has something to say about it.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Thu, 25 Apr 2013 21:45:00 GMT</pubDate>
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      <itunes:duration>305</itunes:duration>
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      <itunes:author>Revision3</itunes:author>
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In what comes as a shock to many, considering the Wii U's disappointing sales, Nintendo will not be holding their usual big press conference at E3 this year. So naturally, Adam has something to say about it.
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In what comes as a shock to many, considering the Wii U&apos;s disappointing sales, Nintendo will not be holding their usual big press conference at E3 this year. So naturally, Adam has something to say about it.
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      <title>Is the Next Xbox&apos;s Silence a Problem? And When Can Game Length Distract? - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/next-xbox-silence</link>
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This week on Sessler&apos;s ...Something, Adam ponders whether Microsoft&apos;s silence over their next-gen console is a bad thing. ALSO: when can game length detract from the quality of the product?
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This week on Sessler&apos;s ...Something, Adam ponders whether Microsoft&apos;s silence over their next-gen console is a bad thing. ALSO: when can game length detract from the quality of the product?
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 23 Apr 2013 01:30:00 GMT</pubDate>
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      <itunes:duration>405</itunes:duration>
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      <itunes:author>Revision3</itunes:author>
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This week on Sessler's ...Something, Adam ponders whether Microsoft's silence over their next-gen console is a bad thing. ALSO: when can game length detract from the quality of the product?
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This week on Sessler&apos;s ...Something, Adam ponders whether Microsoft&apos;s silence over their next-gen console is a bad thing. ALSO: when can game length detract from the quality of the product?
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      <title>Can Military Shooters be Profound or Moving? PLUS Questions on Reviews! - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/military-shooter-stories</link>
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This week on Sessler&apos;s ...Something, Adam is answering YOUR questions! He discusses whether military shooters can have truly compelling narrative, and shares a little more light on his review process.
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This week on Sessler&apos;s ...Something, Adam is answering YOUR questions! He discusses whether military shooters can have truly compelling narrative, and shares a little more light on his review process.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 16 Apr 2013 01:30:00 GMT</pubDate>
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      <itunes:author>Revision3</itunes:author>
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This week on Sessler's ...Something, Adam is answering YOUR questions! He discusses whether military shooters can have truly compelling narrative, and shares a little more light on his review process.
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This week on Sessler&apos;s ...Something, Adam is answering YOUR questions! He discusses whether military shooters can have truly compelling narrative, and shares a little more light on his review process.
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      <title>The Real Problem with Metacritic - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/metacritic-real-problem</link>
      <description>
On this week&apos;s Sessler&apos;s ...Something, Adam talks about Metacritic.
      </description>
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On this week&apos;s Sessler&apos;s ...Something, Adam talks about Metacritic.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 09 Apr 2013 01:45:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>359</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Revision3</itunes:author>
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On this week's Sessler's ...Something, Adam talks about Metacritic.
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On this week&apos;s Sessler&apos;s ...Something, Adam talks about Metacritic.
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      <title>The PS4 is Opening Up to Indies, and That&apos;s a Good Thing - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/ps4-indies</link>
      <description>
With Sony&apos;s newfound appreciation for indie gaming, Adam discusses what this does for the company&apos;s new console and what it means for gaming in general moving forward.
      </description>
      <content:encoded>
With Sony&apos;s newfound appreciation for indie gaming, Adam discusses what this does for the company&apos;s new console and what it means for gaming in general moving forward.
      </content:encoded>
      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 02 Apr 2013 02:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>371</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Revision3</itunes:author>
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With Sony's newfound appreciation for indie gaming, Adam discusses what this does for the company's new console and what it means for gaming in general moving forward.
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With Sony&apos;s newfound appreciation for indie gaming, Adam discusses what this does for the company&apos;s new console and what it means for gaming in general moving forward.
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    <item>
      <title>The Uncertain Future of EA, and the Unsavory Nature of Exclusive Reviews - SESSLER&apos;S SOMETHING - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/sesslers-something-riccitiello</link>
      <description>
With the recent resignation of EA CEO John Riccitello, Adam examines the events that caused his departure and looks into what&apos;s on the horizon for EA. Plus, he discusses the idea and subsequent impact of exclusive reviews.
      </description>
      <content:encoded>
With the recent resignation of EA CEO John Riccitello, Adam examines the events that caused his departure and looks into what&apos;s on the horizon for EA. Plus, he discusses the idea and subsequent impact of exclusive reviews.
      </content:encoded>
      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Mon, 25 Mar 2013 22:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>419</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
With the recent resignation of EA CEO John Riccitello, Adam examines the events that caused his departure and looks into what's on the horizon for EA. Plus, he discusses the idea and subsequent impact of exclusive reviews.
      </itunes:subtitle>
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With the recent resignation of EA CEO John Riccitello, Adam examines the events that caused his departure and looks into what&apos;s on the horizon for EA. Plus, he discusses the idea and subsequent impact of exclusive reviews.
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        <media:rating>nonadult</media:rating>
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    <item>
      <title>Can Game Prequels be Great? - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/prequels-sesslers-something</link>
      <description>
This week on Sessler&apos;s ...Something, Adam reflects on the past two weeks of God/Gears of War, and ponders the nature of prequels. Can they be great? What challenges do they face?
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      <content:encoded>
This week on Sessler&apos;s ...Something, Adam reflects on the past two weeks of God/Gears of War, and ponders the nature of prequels. Can they be great? What challenges do they face?
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Mon, 18 Mar 2013 23:45:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>371</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>video games, sessler&apos;s something, adam sessler, g4, sessler&apos;s soapbox, xplay, xbox 360, ps3, pc, god of war ascension, gears of war judgment, gears of war, god of war, prequels, prequel</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, Adam reflects on the past two weeks of God/Gears of War, and ponders the nature of prequels. Can they be great? What challenges do they face?
      </itunes:subtitle>
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This week on Sessler&apos;s ...Something, Adam reflects on the past two weeks of God/Gears of War, and ponders the nature of prequels. Can they be great? What challenges do they face?
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    <item>
      <title>SimCity&apos;s Disaster, and the Problem with Always-Online (And EA) - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/simcity-launch-ea</link>
      <description>
This week on Sessler&apos;s ...Something, Adam tackles the past week&apos;s other controversy: the &quot;launch&quot; of EA&apos;s SimCity. What does this latest disaster mean for the future of always-online games? And where does EA go from here? PLUS: What free game is Adam going to take?
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      <content:encoded>
This week on Sessler&apos;s ...Something, Adam tackles the past week&apos;s other controversy: the &quot;launch&quot; of EA&apos;s SimCity. What does this latest disaster mean for the future of always-online games? And where does EA go from here? PLUS: What free game is Adam going to take?
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 12 Mar 2013 02:15:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>434</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, Adam tackles the past week's other controversy: the &quot;launch&quot; of EA's SimCity. What does this latest disaster mean for the future of always-online games? And where does EA go from here? PLUS: What free game is Adam goi
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This week on Sessler&apos;s ...Something, Adam tackles the past week&apos;s other controversy: the &quot;launch&quot; of EA&apos;s SimCity. What does this latest disaster mean for the future of always-online games? And where does EA go from here? PLUS: What free game is Adam going to take?
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    <item>
      <title>The Trouble With Game Difficulty (And Aging) - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/game-difficulty-aging-sessler</link>
      <description>
This week on Sessler&apos;s ...Something, Adam discusses the tricky subject of difficulty in games, and how &quot;fun and challenging&quot; can turn into &quot;I want to destroy my controller.&quot; Also, Adam answers YOUR question about the fate of Nintendo&apos;s Wii U. Start your flame engines.
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This week on Sessler&apos;s ...Something, Adam discusses the tricky subject of difficulty in games, and how &quot;fun and challenging&quot; can turn into &quot;I want to destroy my controller.&quot; Also, Adam answers YOUR question about the fate of Nintendo&apos;s Wii U. Start your flame engines.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 05 Mar 2013 03:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>412</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>wii u, video games, sessler&apos;s something, adam sessler, soapbox, g4, rev3games, sessler&apos;s soapbox, xplay, xbox 360, nintendo, 3ds, ps3, pc, game difficulty, difficulty settings</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, Adam discusses the tricky subject of difficulty in games, and how &quot;fun and challenging&quot; can turn into &quot;I want to destroy my controller.&quot; Also, Adam answers YOUR question about the fate of Nintendo's Wii U. Start your 
      </itunes:subtitle>
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        <media:title>The Trouble With Game Difficulty (And Aging) - Sessler&apos;s ...Something</media:title>
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This week on Sessler&apos;s ...Something, Adam discusses the tricky subject of difficulty in games, and how &quot;fun and challenging&quot; can turn into &quot;I want to destroy my controller.&quot; Also, Adam answers YOUR question about the fate of Nintendo&apos;s Wii U. Start your flame engines.
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        <media:rating>nonadult</media:rating>
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      <title>Is Bigger Better? The Importance of Game Length - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/sesslers-something-game-length</link>
      <description>
This week, Adam talks about the issue of game length and whether longer playing time equates to more value.
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This week, Adam talks about the issue of game length and whether longer playing time equates to more value.
      </content:encoded>
      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 26 Feb 2013 02:30:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>296</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>video games, sessler&apos;s something, adam sessler, rev3games, gameplay, game length, gaming, length, value, scoring</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week, Adam talks about the issue of game length and whether longer playing time equates to more value.
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This week, Adam talks about the issue of game length and whether longer playing time equates to more value.
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        <media:rating>nonadult</media:rating>
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    <item>
      <title>5 Small Requests for the Next Generation of Games - SESSLER&apos;S ...SOMETHING - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/5-hopes-for-new-games</link>
      <description>
This week on Sessler&apos;s ...Something, Adam looks ahead to the next generation of games, and shares his 5 (small) requests for the game designers of the future. What do YOU want to see changed in games?
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      <content:encoded>
This week on Sessler&apos;s ...Something, Adam looks ahead to the next generation of games, and shares his 5 (small) requests for the game designers of the future. What do YOU want to see changed in games?
      </content:encoded>
      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Mon, 18 Feb 2013 23:45:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>409</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>ps4, sony, microsoft, video games, sessler&apos;s something, adam sessler, g4, sessler&apos;s soapbox, xplay, xbox 360, next gen, next generation, nintendo, ps3, youtube channel, new show, wiiu, new consoles</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, Adam looks ahead to the next generation of games, and shares his 5 (small) requests for the game designers of the future. What do YOU want to see changed in games?
      </itunes:subtitle>
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        <media:title>5 Small Requests for the Next Generation of Games - SESSLER&apos;S ...SOMETHING - Sessler&apos;s ...Something</media:title>
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This week on Sessler&apos;s ...Something, Adam looks ahead to the next generation of games, and shares his 5 (small) requests for the game designers of the future. What do YOU want to see changed in games?
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        <media:thumbnail url="http://videos.revision3.com/revision3/images/shows/sesslerssomething/0014/sesslerssomething--0014--5-hopes-for-new-games--mini.thumb.jpg" width="100" height="100" />
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        <media:rating>nonadult</media:rating>
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    <item>
      <title>Publishers, Game Journalists, and OTHER EVILS! - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/ethics-something</link>
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This week on Sessler&apos;s ...Something, Adam discusses the concept of ethics in video game journalism, and the idea that some publishers pay outlets for positive reviews.
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This week on Sessler&apos;s ...Something, Adam discusses the concept of ethics in video game journalism, and the idea that some publishers pay outlets for positive reviews.
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      <pubDate>Tue, 12 Feb 2013 02:30:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>413</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, Adam discusses the concept of ethics in video game journalism, and the idea that some publishers pay outlets for positive reviews.
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This week on Sessler&apos;s ...Something, Adam discusses the concept of ethics in video game journalism, and the idea that some publishers pay outlets for positive reviews.
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      <title>PS4 and the Next Next-Gen - SESSLER&apos;S ...SOMETHING - Sessler&apos;s ...Something</title>
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      <description>
Adam talks next-gen consoles this week, specifically, what could be the Playstation 4.
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Adam talks next-gen consoles this week, specifically, what could be the Playstation 4.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 05 Feb 2013 02:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>441</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
Adam talks next-gen consoles this week, specifically, what could be the Playstation 4.
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        <media:title>PS4 and the Next Next-Gen - SESSLER&apos;S ...SOMETHING - Sessler&apos;s ...Something</media:title>
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Adam talks next-gen consoles this week, specifically, what could be the Playstation 4.
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      <title>The Fate of THQ (and X-Play) - Sessler&apos;s ...Something</title>
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      <description>
This week on Sessler&apos;s ...Something, Adam reflects on the sad news of THQ&apos;s demise, and ponders how difficult it is for a video game publisher to survive without a massively sucessful franchise.
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      <content:encoded>
This week on Sessler&apos;s ...Something, Adam reflects on the sad news of THQ&apos;s demise, and ponders how difficult it is for a video game publisher to survive without a massively sucessful franchise.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 29 Jan 2013 03:30:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>387</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
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      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, Adam reflects on the sad news of THQ's demise, and ponders how difficult it is for a video game publisher to survive without a massively sucessful franchise.
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This week on Sessler&apos;s ...Something, Adam reflects on the sad news of THQ&apos;s demise, and ponders how difficult it is for a video game publisher to survive without a massively sucessful franchise.
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      <title>Violence in Video Games - SESSLER&apos;S ...SOMETHING - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/violence-in-video-games-sesslers-something</link>
      <description>
In light of Obama&apos;s proposal this week to study the impact of media on violence, Adam examines what exactly it is about video game violence that attracts us, and how those unfamiliar with new media have a tendency to misconstrue it.
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      <content:encoded>
In light of Obama&apos;s proposal this week to study the impact of media on violence, Adam examines what exactly it is about video game violence that attracts us, and how those unfamiliar with new media have a tendency to misconstrue it.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 22 Jan 2013 02:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>452</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>video games, sessler&apos;s something, adam sessler, gaming, violence, obama, newtown</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
In light of Obama's proposal this week to study the impact of media on violence, Adam examines what exactly it is about video game violence that attracts us, and how those unfamiliar with new media have a tendency to misconstrue it.
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        <media:title>Violence in Video Games - SESSLER&apos;S ...SOMETHING - Sessler&apos;s ...Something</media:title>
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In light of Obama&apos;s proposal this week to study the impact of media on violence, Adam examines what exactly it is about video game violence that attracts us, and how those unfamiliar with new media have a tendency to misconstrue it.
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      <title>How to Score: Adam on Reviews - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/review-scores-sesslers-something</link>
      <description>
This week on Sessler&apos;s ...Something, Adam discusses his first review of 2013, and ruminates on the issue of review scores.
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This week on Sessler&apos;s ...Something, Adam discusses his first review of 2013, and ruminates on the issue of review scores.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 15 Jan 2013 02:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>478</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>video games, sessler&apos;s something, xplay, gaming, reviews, video game reviews, video gaming, dmc, devil may cry</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, Adam discusses his first review of 2013, and ruminates on the issue of review scores.
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        <media:title>How to Score: Adam on Reviews - Sessler&apos;s ...Something</media:title>
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This week on Sessler&apos;s ...Something, Adam discusses his first review of 2013, and ruminates on the issue of review scores.
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      <title>Why Do Games Have Multiplayer? - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/sesslers-something-tomb-raider-multiplayer</link>
      <description>
With the recently announced addition of multiplayer to the upcoming Tomb Raider reboot, Adam takes this week to examine the reasons why a developer might add such a mode to their game. Do you think Tomb Raider could benefit from multiplayer?
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      <content:encoded>
With the recently announced addition of multiplayer to the upcoming Tomb Raider reboot, Adam takes this week to examine the reasons why a developer might add such a mode to their game. Do you think Tomb Raider could benefit from multiplayer?
      </content:encoded>
      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 08 Jan 2013 04:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>303</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>video games, sessler&apos;s something, adam sessler, rev3games, tomb raider, multiplayer, crystal dynamics, eidos montreal, square-enix, lara croft</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
With the recently announced addition of multiplayer to the upcoming Tomb Raider reboot, Adam takes this week to examine the reasons why a developer might add such a mode to their game. Do you think Tomb Raider could benefit from multiplayer?
      </itunes:subtitle>
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        <media:title>Why Do Games Have Multiplayer? - Sessler&apos;s ...Something</media:title>
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With the recently announced addition of multiplayer to the upcoming Tomb Raider reboot, Adam takes this week to examine the reasons why a developer might add such a mode to their game. Do you think Tomb Raider could benefit from multiplayer?
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        <media:thumbnail url="http://videos.revision3.com/revision3/images/shows/sesslerssomething/0008/sesslerssomething--0008--sesslers-something-tomb-raider-multiplayer--mini.thumb.jpg" width="100" height="100" />
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        <media:rating>nonadult</media:rating>
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    <item>
      <title>Predictions for 2013 - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/predictions-for-2013</link>
      <description>
The new year is almost upon us, so this week Adam stares into the crystal ball and brings you his predictions for 2013. Next-gen consoles? Check. Too many Q1 games? Check. Summer dry spell? Check. New Zelda game? PLEASE NINTENDO GIVE IT TO US.
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      <content:encoded>
The new year is almost upon us, so this week Adam stares into the crystal ball and brings you his predictions for 2013. Next-gen consoles? Check. Too many Q1 games? Check. Summer dry spell? Check. New Zelda game? PLEASE NINTENDO GIVE IT TO US.
      </content:encoded>
      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Mon, 31 Dec 2012 16:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>334</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>xbox 720, ps4, playstation 4, wii u, playstation, video games, xbox 360, next gen, nintendo, gaming, xbox, 2013, predictions, predictions for 2013, gaming predictions, gaming industry, wii, e3, e3mysteries, previews</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
The new year is almost upon us, so this week Adam stares into the crystal ball and brings you his predictions for 2013. Next-gen consoles? Check. Too many Q1 games? Check. Summer dry spell? Check. New Zelda game? PLEASE NINTENDO GIVE IT TO US.
      </itunes:subtitle>
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        <media:title>Predictions for 2013 - Sessler&apos;s ...Something</media:title>
        <media:description>
The new year is almost upon us, so this week Adam stares into the crystal ball and brings you his predictions for 2013. Next-gen consoles? Check. Too many Q1 games? Check. Summer dry spell? Check. New Zelda game? PLEASE NINTENDO GIVE IT TO US.
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        <media:thumbnail url="http://videos.revision3.com/revision3/images/shows/sesslerssomething/0007/sesslerssomething--0007--predictions-for-2013--mini.thumb.jpg" width="100" height="100" />
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      <title>The Biggest Gaming Story of 2012 - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/sesslersomething-kickstarter</link>
      <description>
It&apos;s the last week of 2012, which means it is time to reflect. This week on Sessler&apos;s ...Something Adam ponders the biggest gaming stories of the year. What do you think was the biggest story of the year?
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It&apos;s the last week of 2012, which means it is time to reflect. This week on Sessler&apos;s ...Something Adam ponders the biggest gaming stories of the year. What do you think was the biggest story of the year?
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Wed, 26 Dec 2012 21:15:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>338</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>video games, sessler&apos;s something, adam sessler, sessler&apos;s soapbox, xplay, xbox 360, ps3, biggest story of 2012, 2012, year end list, best games of the year, extended play, kickstarter, controversy</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
It's the last week of 2012, which means it is time to reflect. This week on Sessler's ...Something Adam ponders the biggest gaming stories of the year. What do you think was the biggest story of the year?
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        <media:title>The Biggest Gaming Story of 2012 - Sessler&apos;s ...Something</media:title>
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It&apos;s the last week of 2012, which means it is time to reflect. This week on Sessler&apos;s ...Something Adam ponders the biggest gaming stories of the year. What do you think was the biggest story of the year?
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      <title>Newtown, Video Games, and the Issues of Violence - Sessler&apos;s ...Something</title>
      <link>http://revision3.com/sesslerssomething/newtown</link>
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This week on Sessler&apos;s ...Something, Adam reflects on the tragedy at Newtown, and the conversation about violence in video games.
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This week on Sessler&apos;s ...Something, Adam reflects on the tragedy at Newtown, and the conversation about violence in video games.
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      <author>feedback@revision3.com (Revision3)</author>
      <pubDate>Tue, 18 Dec 2012 00:00:00 GMT</pubDate>
      <itunes:image href="http://videos.revision3.com/revision3/images/shows/sesslerssomething/sesslerssomething.jpg" />
      <itunes:duration>414</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>video games, sessler&apos;s something, adam sessler, sessler&apos;s soapbox, xbox 360, ps3, pc, violence, newtown, violence in video games, tragedy, video game violence, newton, connecticut, journey, sess, first person shooters</itunes:keywords>
      <itunes:author>Revision3</itunes:author>
      <itunes:subtitle>
This week on Sessler's ...Something, Adam reflects on the tragedy at Newtown, and the conversation about violence in video games.
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This week on Sessler&apos;s ...Something, Adam reflects on the tragedy at Newtown, and the conversation about violence in video games.
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Adam Sessler discusses the &quot;#1ReasonWhy&quot; Twitter hashtag and the ongoing conversation about sexism in the video game industry. 2012 has been particularly poor in regards to this topic, especially in the online gaming community.  What&apos;s the fix to this problem?
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Adam Sessler discusses the &quot;#1ReasonWhy&quot; Twitter hashtag and the ongoing conversation about sexism in the video game industry. 2012 has been particularly poor in regards to this topic, especially in the online gaming community.  What&apos;s the fix to this problem?
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      <pubDate>Mon, 17 Dec 2012 23:00:00 GMT</pubDate>
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Adam Sessler discusses the &quot;#1ReasonWhy&quot; Twitter hashtag and the ongoing conversation about sexism in the video game industry. 2012 has been particularly poor in regards to this topic, especially in the online gaming community.  What's the fix to this pr
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        <media:title>Sexism in the Video Game Industry - Sessler&apos;s ...Something</media:title>
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Adam Sessler discusses the &quot;#1ReasonWhy&quot; Twitter hashtag and the ongoing conversation about sexism in the video game industry. 2012 has been particularly poor in regards to this topic, especially in the online gaming community.  What&apos;s the fix to this problem?
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